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Autodesk Maya 2018 – Retro Television Speed Modeling |
  • Monday , 26 October 2020

Autodesk Maya 2018 – Retro Television Speed Modeling

Code Canyon

Autodesk Maya 2018 – Stylized Retro Tv Modeling and Texturing Timelapse

Get the Smart Material here :

Learn how to put together a scene in Unreal :

Learn how to make the Stylized Material here :

Zbrush Brushes :

This video shows a timelapse video on how to model a simple Stylized Retro Tv. Autodesk maya was used to model and Substance Painter for texturing. It took about 60 minutes to make the whole thing.

Support the channel :

Create your own website :
It’s as easy as drag and drop. Click on the link to get $10 towards a pro account.

Download Smart Material here :

Special Thanks to my Patreons!

Egemen Yildirimcan
Gordon Winkelmann
Learn the Fundamentals of 3D Modeling :

Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you

Music :
Hypnothis – Kevin MacLeod (
Space1990 – Kevin MacLeod (
Basement Floor- Kevin MacLeod (
Electro Sketch – Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0


3d Ocean

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  1. 3dEx
    June 4, 2020 at 19:04

    Here's a link to anyone who wants to join the Patreon group! :

  2. Stefan Lengyel
    June 4, 2020 at 19:04

    Hello, after modeling you put the model to SP and bake just the AO map and use as the high poly same mesh? How are your settings of AO bake in SP? It looks amazing.

  3. Tommaso Zagni
    June 4, 2020 at 19:04

    What about UVs? Does this smart material need UVs to work?

  4. Unicode 32
    June 4, 2020 at 19:04

    Радуешь, как всегда

  5. Folly
    June 4, 2020 at 19:04

    Hello, I just clicked the smart material Link but it said 404 not found after I created an account?

  6. Sarcrai
    June 4, 2020 at 19:04

    Hey bud, when you import your model to Substance Painter do you have to make sure everything you modeled is on it's own layer? Or does Substance Painter do that for you already? Cheers

  7. kaushik kanzariya
    June 4, 2020 at 19:04

    Asom wow
    Texture duration which software used ??

  8. Leonardo Henrique Crubellatti
    June 4, 2020 at 19:04

    Hey 3dEx! One question: How would you go on about modeling something with grass texture? Like a grass patch on a forest or something. Could you show it on a video? Thanks in advance. Great content! Very inspiring!

    June 4, 2020 at 19:04


  10. Björn Ragnarsson
    June 4, 2020 at 19:04

    I love to watch your speed modeling : )

  11. sith war
    June 4, 2020 at 19:04

    Wow! Just awesome! Have you ever though about making and selling 3d modeling video tutorials? Thanks and thanks for sharing.

  12. Lâhza
    June 4, 2020 at 19:04

    Pls change music

  13. Martin Diavolo
    June 4, 2020 at 19:04

    Like it

  14. Alfonso Hernandez
    June 4, 2020 at 19:04

    AMAZING! thank you so much for making this video because I love anything retro. You made my day today and I hope to see more retro stuff in the future. Question of the day: What's your favorite era in history?

  15. diamante diamante
    June 4, 2020 at 19:04

    What a pain that you dont speak and explain the procces I think you would have had more subcribers and views

  16. Evgeny Red
    June 4, 2020 at 19:04

    Hello, your tutorials are amazing.
    Am I allowed to use your Smart Material to make models for my games or asset stores?

  17. Aislan Cesar
    June 4, 2020 at 19:04

    Where do you render?

  18. Alex
    June 4, 2020 at 19:04

    Hello and thank you for your tutorial!
    Really like it, i m new in this world and i would like to know how did you solved the n-gons on the back and on the side tv? Is it ok to leave that as they are?
    Many thanks

  19. 3dEx
    June 4, 2020 at 19:04

    The geo on the screen is not super optimal because there is a bit of a pinch there for anyone who's wondering.

  20. Максим Котин
    June 4, 2020 at 19:04

    3dex The best

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