• Tuesday , 31 March 2020

Autodesk Maya 2018 – Stylized Cannon Speed Modeling

Code Canyon

https://i.ytimg.com/vi/de2kUeFqVUk/hqdefault.jpg



Autodesk Maya 2019 – Stylized Ship Cannon Timelapse Video.

Learn how to put together a scene in Unreal : https://gum.co/ue4room

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

Zbrush Brushes : https://gum.co/stylizedbrushes

This video shows a timelapse video on how to model a stylized Cannon model. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing. It took about 60 minutes to make.
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Support the channel : https://www.patreon.com/3dEx

Create your own website : https://secure.weebly.com/r/PRWAEH
It’s as easy as drag and drop. Click on the link to get $10 towards a pro account.
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Special Thanks to my Patreons! :

Zheng
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#SubstancePainter
#Stylized3D
Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

source

3d Ocean

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36 Comments

  1. 3dEx
    March 20, 2020 at 17:49

    I want to give a shout-out to my new Patreon Egemen Yildirimcan !!

  2. We need more power to become stronger
    March 20, 2020 at 17:49

    I can do this i caaan

  3. Jin Lee
    March 20, 2020 at 17:49

    Hello, Can you make tutorial how to make a turntable for your final model?

  4. PotatoMan
    March 20, 2020 at 17:49

    What is the music at 9:06 ?

  5. Carlos Malthael
    March 20, 2020 at 17:49

    I have a doubt when he opens his project in zbrush he already has the softened edges and can easily edit in the figure something that I can not do as I do?

  6. CxBLade777
    March 20, 2020 at 17:49

    🇹🇷🇹🇷🇹🇷🇹🇷👍👍👍👍

  7. CxBLade777
    March 20, 2020 at 17:49

    Perfeck

  8. Sanith Mc
    March 20, 2020 at 17:49

    Sir…I used High poly mesh to bake…normal map but not working
    * Also tried antialising, values of max frontal and rear distance.
    Pls help

  9. Hack Anonymous
    March 20, 2020 at 17:49

    Whats the name of brush you used for the wood cracks detailing. Plz i need help.

  10. TutoRKit3D
    March 20, 2020 at 17:49

    Buenisimooo Saludos desde Venezuela¡

  11. Stephen Webb
    March 20, 2020 at 17:49

    your stylized art really sells the piece's story. Very, very well done.

  12. Roy Castillo
    March 20, 2020 at 17:49

    Yugioh Flasebound Kindom!!

  13. Vivek Thakur
    March 20, 2020 at 17:49

    Sir you r awesome …
    In which software you bake normal map because it looks so Great

  14. sidarth shukla
    March 20, 2020 at 17:49

    which tool you used to sculpt this, seems like u are using plugin to sculpt

  15. Elmo La Mantia
    March 20, 2020 at 17:49

    How do you do the thing where u make all parts disapeer except the one you are working on? did u import them separately and then append? sorry for noob question it just looks super usefull to know

  16. Sang Suh
    March 20, 2020 at 17:49

    @3dEx How are you able to select an object from the combined subtool as you are sculpting?? Please let me know!!!

  17. joe momo
    March 20, 2020 at 17:49

    You are noob ^오^

  18. CaptainDAYDAY
    March 20, 2020 at 17:49

    You fuking crazy man it is not easy. you skipped so many proccess. My babies are panic because your video. but you make me strong 3D man.

  19. Audiogus
    March 20, 2020 at 17:49

    Whoot! 14 minutes well spent, thanks for this!

  20. Nikhil Krishna Gorla
    March 20, 2020 at 17:49

    I can't see what are you doing

  21. Kenneth B
    March 20, 2020 at 17:49

    Any chance of showing us how you set up the smart material you use as a base? 🙂

  22. A C E
    March 20, 2020 at 17:49

    Hey, how to export from maya to zbrush? Obj or Fbx?

  23. Gecko Games
    March 20, 2020 at 17:49

    that model clould work in a videogame?

  24. Gecko Games
    March 20, 2020 at 17:49

    and the uv´s ? or the bake? why you don´t show that?

  25. Roar
    March 20, 2020 at 17:49

    4:20 zbrush??

  26. John Cecil Aguilar
    March 20, 2020 at 17:49

    Awesome content! Just curious: do you have reference up on a separate screen when you are working or is the stuff you post mostly/completely freehand?

  27. Chiomunch
    March 20, 2020 at 17:49

    Hello, awesome and inspiring work! 🙂
    Did you create the stylized substance painter materials yourself? Is there any way to download/buy them?

  28. tamizhan keyframe
    March 20, 2020 at 17:49

    How you import by zbrush with subtool ! I try it but took more time for each subtools plz make vedio for it plz

  29. 9ZINI3
    March 20, 2020 at 17:49

    hey nice video u got a subscriber 🙂 one question i wanted to ask in substance ? How u get the stylised look ? u working with baked lighting ?

  30. Nelsinho Souto
    March 20, 2020 at 17:49

    Hello there again. Before you export the geo to zbrush. do you bevel it? How do you make the support edges? Thank you!!!

  31. Pandan
    March 20, 2020 at 17:49

    You should think about adding a black gradient down the barrel to give a better illusion! Other than that, great model, clean and stylish. 🙂

  32. Chris Gresham
    March 20, 2020 at 17:49

    This might be a dumb question but how did you keep the cannon balls look like low poly but in zbrush manage to edit them like they had a lot of polygons. I'm still new to zbrush and when I do it I only have those little amount of polygons and I want that blocky kind of effect.

  33. RoX Sairon
    March 20, 2020 at 17:49

    am i the only one who gets a nice Castlevania vibe about of this music?

  34. Auggy
    March 20, 2020 at 17:49

    What's that brush that you'r eusing called something like OrbFlatten_EdgeP… ? thx

  35. m
    March 20, 2020 at 17:49

    I will finish your all tutorial…

  36. Carlos BK
    March 20, 2020 at 17:49

    Great video! I'm currently trying something similar based on this vid, but I'm getting stuck at the Zbrush part. When I import my low poly mesh I want to increase the poly count so that I can apply more detail, but dividing it only messes it up. I tried Zremesher as well, but it removes most of the shape of the mesh. (Wheels in this case).

    Any advice on how I can increase the mesh's polycount while maintaining its overall shape? And also, how do you isolate the part you work on in Zbrush? Seems really convenient 🙂

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