Autodesk Maya 2018 – Stylized Flower Speed Modeling

Autodesk Maya 2018 – Stylized Flower Modeling and Texturing Timelapse

Get the Smart Material here :

Learn how to put together a scene in Unreal :

Learn how to make the Stylized Material here :

Zbrush Brushes :

This video shows a timelapse video on how to model a simple Stylized Flower. Autodesk maya was used to model and Substance Painter for texturing. It took about 35 minutes to make the whole thing.

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Special Thanks to my Patreons!

Egemen Yildirimcan
Gordon Winkelmann
Ivan Car
Isabella de la hoz
Steven Zhu
Joran Vergoessen
Chuck McGee
Matei Giurgiu
Ruben Dandrea
Tayo Figueroa
Sasha Alexandra
Mario Montero
Yaroslav Gorbachev
EJ Branagan
Nico Amani
Lewis Satini
Lucas Rampaud
Josef Furstenzeller
Seif Toktogoelov
Terry Mosier
Gabriel Santos
David Soriano
Brian Nicolucci
Craig Horne
Jacek Ackermann
Seven Dots
Anthony Peacock
Sergio Peixoto
Etienne Rabe
Yunfeng Dong
Jorge Aguilera
Jongwook Lee
Gustavo Schonemberger
Palloma Queiroz
Nelsinho Maior
Luiz Octavio Mulula
Wesley Chase
Brendan Gallagher
Juan Carlos Solon
Guillermo del Prado
David Tavan
Vitaly Weegson

Learn the Fundamentals of 3D Modeling :

Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you

Music :
Hypnothis – Kevin MacLeod (
Space1990 – Kevin MacLeod (
Basement Floor- Kevin MacLeod (
Electro Sketch – Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0


17 responses to “Autodesk Maya 2018 – Stylized Flower Speed Modeling”

  1. I've really been enjoying your speed modeling and have been making some of your models. I thought this one would be easy but I'm stuck on the petals. Can you describe how you extruded the edge, increased the thickness and duplicated it? Did you detach a component first before starting the form the petal? I'm probably missing something really simple, but can't seem to figure it out 🙁

  2. You are actually very skilled and creative and i really love watching your modeling videos…
    Now lets get to the main point…i have a challenge for you(i saw someone doing it i thought it would be awesome especially for the content of you channel :P)you have 24 hours to do 100 different assets for a game or an animation(it doesnt matter how big or small are the models)all you have to do is model and texture(and uv ofcourse :))

  3. I bought your video on creating smart materials. Great stuff. Would love to see more longer videos of you explaining why you are doing the things you are doing. Modeling has become the easy part for me. But substance painter is still a mystery

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