https://i.ytimg.com/vi/lA_bwgar7-o/hqdefault.jpg
Autodesk Maya 2019 – Stylized Dungeon Portal Timelapse Video.
Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut
This video shows a timelapse video on how to model a stylized Dungeon Portal model. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing. It took about 30 minutes to make.
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank
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Learn how to model a Soda Can.
Here’s a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#SubstancePainter
Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
source
44 responses to “Autodesk Maya 2018 – Stylized Portal Speed Modeling”
How to model in maya:
1. Make some basic geometry.
Then you go for Zbrush nad Substance painter, old chap. No Maya allowed up ahead.
did you uv mapped the model?
at which point did you deal with UV's and in did you unwrap in Maya or Zbrush?
👍
Pls do aa substance designer tut not a timelapse pls
When i watching your videos i just thinking torchlight series
Pls make a tutorial of this workflow, i need to make nice game assets
Nice portal, Do you use decimation master?
What's that brush you used to make the cracks in Zbrush?
I LOVE YOUR VODS.
substance painter painting tutorial please :(((
What should I start with sculpting like you do? Mudbox or Zbrush?
What should I start with sculpting like you do? Mudbox or Zbrush?
Did you bake the maps from the high poly sculpt onto a "less high poly" mesh? Or was that straight out texturing the sculpt?
I'm sorry, but is this gamecube Yugiyoh music. I . am . so. triggered .
Hi. I wanted to know if you could make a video doing some structural model of the zelda breath of the wild. I searched but I do not find anything similar. : D
i really like your substance painter texturing workflow can you make a separate tutorial on substance painter please.
en el minuto 0:50 nose que hace, alguien me puede explicar por favor
someone tell me what software he's using besides maya
How did you go from a high poly z brush model to a low poly model in substance painter while keeping the details from z brush?
How do you do it in zbrush to select and see only one rock and hide the rest? increible work, congratz!3
lovely workflow nailed it.. hey before getting into substance did u unwrap the whole model
what is that colour software?? is it maya??
why you didn't use zmodeler in zbrush por all this?
I'm having issues with the normal baking part, some of the edges of my low poly mesh are showing through and clipping outwards
What did you do on 53 selected faces and then
How do you did subdivision for zbrush
I want to replace my doormat with this portal.
Enter if you dare, puny mortals…
Awesome
I am in love with your style! I am curious tho, are these assets that could be used in-game? is the topography clean?
How do you smooth the rocks and write on them what program is that.how to use it?
Great job with substance painter
great artwork!…btw what renderer do you use?
hey this speed is cool. i like it
I like how you used zbrush to make the model more clay like. Definitely gonna try that out someday!
I want to be specialist in stylized art can you guid me the pathway to start .. Thank you Mr
also if i may add what do you use to render your nice turntable animations Marmoset or just Maya's Arnold?
what is the name of the program with 2.12 and 4,07 ?
Autodesk Maya was used for about 1/3 of this. You forget about when you used Zbrush and Substance Painter?
how do you unwrap the uvs of the models?. i really love your work and style.. thank you for these.. please make a future tutorial on some advance modelling uv and texturing.. really love your uploads they are just beautiful…
also can i pm you for more information? i would also like to gain some knowledge from you.. thank you once again!
Every time I watch your videos I wanna play Duellists of Roses xD
when you get to the texturing part in substance did you make ur own material?
awsome work!
are you going to do real time modeling tutorials?