• Tuesday , 21 May 2019

Autodesk Maya 2018 – Stylized Portal Speed Modeling

Code Canyon

https://i.ytimg.com/vi/lA_bwgar7-o/hqdefault.jpg



Autodesk Maya 2019 – Stylized Dungeon Portal Timelapse Video.

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

This video shows a timelapse video on how to model a stylized Dungeon Portal model. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing. It took about 30 minutes to make.
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Support the channel : https://www.patreon.com/3dEx

Create your own website : https://secure.weebly.com/r/PRWAEH
It’s as easy as drag and drop. Click on the link to get $10 towards a pro account.
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#SubstancePainter
Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

source

3d Ocean

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44 Comments

  1. Saphels
    April 16, 2019 at 15:20

    How to model in maya:
    1. Make some basic geometry.

    Then you go for Zbrush nad Substance painter, old chap. No Maya allowed up ahead.

  2. Athysk
    April 16, 2019 at 15:20

    did you uv mapped the model?

  3. Charlie
    April 16, 2019 at 15:20

    at which point did you deal with UV's and in did you unwrap in Maya or Zbrush?

  4. Aleksandr boriskin
    April 16, 2019 at 15:20

    👍

  5. WeedProSpain
    April 16, 2019 at 15:20

    Pls do aa substance designer tut not a timelapse pls

  6. Taner ÜNER
    April 16, 2019 at 15:20

    When i watching your videos i just thinking torchlight series

  7. Aránguez 3D
    April 16, 2019 at 15:20

    Pls make a tutorial of this workflow, i need to make nice game assets

  8. Luis Salazar
    April 16, 2019 at 15:20

    Nice portal, Do you use decimation master?

  9. Sted Christenson
    April 16, 2019 at 15:20

    What's that brush you used to make the cracks in Zbrush?

  10. 지찬우
    April 16, 2019 at 15:20

    I LOVE YOUR VODS.

  11. Dragoneel Yuu
    April 16, 2019 at 15:20

    substance painter painting tutorial please :(((

  12. Kamil Rochl
    April 16, 2019 at 15:20

    What should I start with sculpting like you do? Mudbox or Zbrush?

  13. Kamil Rochl
    April 16, 2019 at 15:20

    What should I start with sculpting like you do? Mudbox or Zbrush?

  14. Adrian Kępa
    April 16, 2019 at 15:20

    Did you bake the maps from the high poly sculpt onto a "less high poly" mesh? Or was that straight out texturing the sculpt?

  15. cynthiadustdevil
    April 16, 2019 at 15:20

    I'm sorry, but is this gamecube Yugiyoh music. I . am . so. triggered .

  16. Gecko Games
    April 16, 2019 at 15:20

    Hi. I wanted to know if you could make a video doing some structural model of the zelda breath of the wild. I searched but I do not find anything similar. : D

  17. Milan Kullu
    April 16, 2019 at 15:20

    i really like your substance painter texturing workflow can you make a separate tutorial on substance painter please.

  18. David Emanuel Caballero Salazar
    April 16, 2019 at 15:20

    en el minuto 0:50 nose que hace, alguien me puede explicar por favor

  19. Xilai Yao
    April 16, 2019 at 15:20

    someone tell me what software he's using besides maya

  20. Chad Pennings
    April 16, 2019 at 15:20

    How did you go from a high poly z brush model to a low poly model in substance painter while keeping the details from z brush?

  21. KirlerZone
    April 16, 2019 at 15:20

    How do you do it in zbrush to select and see only one rock and hide the rest? increible work, congratz!3

  22. Milan Kullu
    April 16, 2019 at 15:20

    lovely workflow nailed it.. hey before getting into substance did u unwrap the whole model

  23. surya vamsi
    April 16, 2019 at 15:20

    what is that colour software?? is it maya??

  24. victor sampaio
    April 16, 2019 at 15:20

    why you didn't use zmodeler in zbrush por all this?

  25. Yal Spaapen
    April 16, 2019 at 15:20

    I'm having issues with the normal baking part, some of the edges of my low poly mesh are showing through and clipping outwards

  26. Fahad Ikhlaq
    April 16, 2019 at 15:20

    What did you do on 53 selected faces and then

  27. psy cipher
    April 16, 2019 at 15:20

    How do you did subdivision for zbrush

  28. och70
    April 16, 2019 at 15:20

    I want to replace my doormat with this portal.

    Enter if you dare, puny mortals…

  29. m
    April 16, 2019 at 15:20

    Awesome

  30. The Backlog
    April 16, 2019 at 15:20

    I am in love with your style! I am curious tho, are these assets that could be used in-game? is the topography clean?

  31. Rotten Feather
    April 16, 2019 at 15:20

    How do you smooth the rocks and write on them what program is that.how to use it?

  32. Gaming Veer
    April 16, 2019 at 15:20

    Great job with substance painter

  33. Mayank Ghanti
    April 16, 2019 at 15:20

    great artwork!…btw what renderer do you use?

  34. Colteal
    April 16, 2019 at 15:20

    hey this speed is cool. i like it

  35. AMIRULER
    April 16, 2019 at 15:20

    I like how you used zbrush to make the model more clay like. Definitely gonna try that out someday!

  36. Mouyad Farhan
    April 16, 2019 at 15:20

    I want to be specialist in stylized art can you guid me the pathway to start .. Thank you Mr

  37. Kide Howard
    April 16, 2019 at 15:20

    also if i may add what do you use to render your nice turntable animations Marmoset or just Maya's Arnold?

  38. For Gamers
    April 16, 2019 at 15:20

    what is the name of the program with 2.12 and 4,07 ?

  39. Alexander Morano
    April 16, 2019 at 15:20

    Autodesk Maya was used for about 1/3 of this. You forget about when you used Zbrush and Substance Painter?

  40. Vardan Chadha
    April 16, 2019 at 15:20

    how do you unwrap the uvs of the models?. i really love your work and style.. thank you for these.. please make a future tutorial on some advance modelling uv and texturing.. really love your uploads they are just beautiful…

    also can i pm you for more information? i would also like to gain some knowledge from you.. thank you once again!

  41. AnimatorGT
    April 16, 2019 at 15:20

    Every time I watch your videos I wanna play Duellists of Roses xD

  42. Kide Howard
    April 16, 2019 at 15:20

    when you get to the texturing part in substance did you make ur own material?

  43. 댕멍
    April 16, 2019 at 15:20

    awsome work!

  44. Orphydian▪Learning
    April 16, 2019 at 15:20

    are you going to do real time modeling tutorials?

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