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Autodesk Maya 2018 – Stylized Turret Tutorial | D4mations.com
  • Saturday , 31 October 2020

Autodesk Maya 2018 – Stylized Turret Tutorial

Code Canyon

https://i.ytimg.com/vi/fjNkts56t3A/hqdefault.jpg



Autodesk Maya 2018 – Stylized Turret Modeling, Texturing, Rigging, and Animation Tutorial

Import to game Engine Tutorial( by Jayanam) : https://youtu.be/4ev4XqaIBko

Import to Unreal 4: https://youtu.be/euX9VRZfH_Y

Jayanam’s channel:
https://www.youtube.com/user/jayanamgames

Learn how to put together a scene in Unreal : https://gum.co/ue4room

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

Zbrush Brushes : https://gum.co/stylizedbrushes

This video shows a collaborative tutorial with YouTube Channel Jayanam on how to create a simple stylized Turret from scratch. You will learn how to model a stylized turret using Autodesk Maya, learn how to UV the model and sculpt it in Zbrush. After that, learn how to texture the model with Substance Painter. Through this video you will also learn how to rig, skin, and animated the model within Maya.
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Computer I use : https://amzn.to/2GNHB6H

Drawing Tablet I use : https://amzn.to/2X8bQek
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Join the Patreon group for more : https://www.patreon.com/3dEx

Special Thanks to my Patreons!

Zheng
Egemen Yildirimcan
Juan
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형석 최
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Luca Tampieri
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#Zbrush
#SubstancePainter

Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

source

3d Ocean

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43 Comments

  1. 3dEx
    September 29, 2020 at 13:42

    Import to game Engine Tutorial( by Jayanam) : https://youtu.be/4ev4XqaIBko

  2. A Lina
    September 29, 2020 at 13:42

    Love your channel! Thank you for the videos!!!😊

  3. Bala Turimella
    September 29, 2020 at 13:42

    Well perfect tutorial from 3dEx(Full workflow) But, just one qstn … Do we need to apply Soften edge to all the objects in Lpoly after done with UV'ng ?

  4. Clifford Erskine Art
    September 29, 2020 at 13:42

    this video was so helpful! thankyou so much

  5. Iris
    September 29, 2020 at 13:42

    awesome^^

  6. DeepakTheDevastator
    September 29, 2020 at 13:42

    At 7:26, when I go into UV Editor, I don't see the Polygon menu and Any other tools……PLz help…Is UV Mapping necessary for this Project ? Can we skip UV Mapping ?

  7. N Z
    September 29, 2020 at 13:42

    Sorry, I have a question. I purchased your texture pack, but no metal layer was found.

  8. Admir Zurnaxhiu
    September 29, 2020 at 13:42

    Your channel is pure gold. Thank you!

  9. Farhan Akhtar
    September 29, 2020 at 13:42

    Super helpful 👍❤️

  10. Mint Fritter
    September 29, 2020 at 13:42

    When i'm importing my FBX to Zbrush there are some missing polygons on my model. Could anyone help me how to fix that?

  11. James Lee
    September 29, 2020 at 13:42

    is there any plugin you're using in Maya?

  12. James Lee
    September 29, 2020 at 13:42

    THank you 3dEX, i finally found your tutorial!!, i have been watching your bunch of others movies but couldn't catch up it was too fast lol

  13. Kutab Shahi Awan
    September 29, 2020 at 13:42

    @3dEx – hi dear hope you are fine and doing well.

    i'm using these orb brushes in 4r8 but right now m using 4r7-p3 and some orb brushes are missing i mean " error has been encountered while trying to load brush preset " getting that error, really need your help please.

    GOD bless you.keep up the great work !

    waiting for your reply,

  14. thayu manavan
    September 29, 2020 at 13:42

    thank you very much

  15. Mikomi
    September 29, 2020 at 13:42

    I love this so much. Its actually kinda ASMR esque for me as well as super helpful. 🙂 Been recently following the techniques you use to try and improve my modelling before I go into my 4th year of uni cause I don't want to suck 😅

  16. sikliztailbunch
    September 29, 2020 at 13:42

    Nice tutorial. But you really need a louder mouse. My neighbors still couldn´t hear it

  17. Twins Power
    September 29, 2020 at 13:42

    18:16 what do u press

  18. David Stojanoski
    September 29, 2020 at 13:42

    whenever I try to import the mesh in Zbrush as an fbx i keep getting this message "An error occured with file import. Error code: -1" i don't know what I'm doing wrong.Loved the video though keep them coming

  19. Jeison Moura
    September 29, 2020 at 13:42

    Thank you, Thank you, and Thank you!

  20. Jeffry B
    September 29, 2020 at 13:42

    One question. What is the purpose of adding bevel edges for the high poly version? Does that guarantee a better baking result?

  21. The KrOOb
    September 29, 2020 at 13:42

    In 1:58 when you deleted the edges, how did you optimize the polygon to become like that. I deleted the edges and the result was like, there were vertices that werent connected. Your model got all connected.

  22. Bastian Brem
    September 29, 2020 at 13:42

    Really appreciate it that you upload this for free, thank you!

  23. gary gary
    September 29, 2020 at 13:42

    At 1.06.50 what hotkey did you use to toggle between the baked map on your viewport..

  24. Dark Inc
    September 29, 2020 at 13:42

    Do you offset the mirrored UVs for the bake in substance painter? Nice video btw. Found your channel on 80.lv. Keep up the good work! 🙂

  25. ВнУк КоНя БуДеНнОгО
    September 29, 2020 at 13:42

    Хороший тутор. Maya the best program!

  26. Antonio Algeri
    September 29, 2020 at 13:42

    Beautiful tutorial of full process about a prop for a videogame, great!

  27. asdfffff123444444
    September 29, 2020 at 13:42

    Hey 3dEx, can you explain why it's important to do the hard / soft edges in Maya? I can't really find too much information about this or why it's important in this pipeline. Cheers

  28. Sasikumar Sunkesula
    September 29, 2020 at 13:42

    for texturing what kind of software you are using

  29. asdfffff123444444
    September 29, 2020 at 13:42

    Hey, I noticed some of your geometry uses some NGons for the low poly. Was just wondering what are the cases that these are considered okay and when do you decide to use them?

  30. Thisara Sadaruwan
    September 29, 2020 at 13:42

    Thanks mate!!

  31. Carlo Zeta
    September 29, 2020 at 13:42

    Sensei, could you please make another video, exporting substance painter materials to maya?

  32. 오주용
    September 29, 2020 at 13:42

    Thank you for great tutorials from Korea!

  33. KaiDK young
    September 29, 2020 at 13:42

    For some reason In substance painter my High poly didnot apply to the low poly, I think i proper named (I named high poly in Zbrush).. why???

  34. lluis cn
    September 29, 2020 at 13:42

    More tutorials like this!!! They are incredibly helpful! Thank you for posting 🙂

  35. RePlayZ
    September 29, 2020 at 13:42

    Is there a way you can upload all your UI settings? Maybe there is a easy file in your maya direction or so? I really like your wireframe colors and so on

  36. Shahbaz Awan
    September 29, 2020 at 13:42

    well i followed your tutorial but i could not get the same results. It looked good in the substance painter but when i imported in unity 3d, there were some serious problems with softness and hardness of the seams, weird reflections.

  37. Zheng Yuan
    September 29, 2020 at 13:42

    Can u explain how u make it straight ? 7:508:00 , im not good in UV 🙁

  38. Nam Nguyễn
    September 29, 2020 at 13:42

    why when i bake normap map in substance, hard edges have a lot of black spot?? pls reply

  39. Philipp Doroshenko
    September 29, 2020 at 13:42

    Im not sure why, but i get awful shading on edges at my low poly after baking. ><

  40. TheOneJ9
    September 29, 2020 at 13:42

    I'm slowly transitioning from beginner to intermediate level but this video showed me how I still have a ways to go, haha

  41. Đào tạo Toán cấp 2
    September 29, 2020 at 13:42

    Please reply ! got the material by subtance paint. why uvmap by maya.? If uvmap is not

  42. Shahbaz Awan
    September 29, 2020 at 13:42

    why did you created a high poly version in maya?

  43. Dhieen
    September 29, 2020 at 13:42

    why do you unwrap every piece like this??? why not making an auto unwrap? especially for parts like this that are really cubic
    And you are using substance painter so an auto unwrap is good for it…

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