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Autodesk Maya 2019, Zbrush 2019 , Painter – Stylized Cauldron | D4mations.com
  • Saturday , 31 October 2020

Autodesk Maya 2019, Zbrush 2019 , Painter – Stylized Cauldron

Code Canyon

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Autodesk Maya 2019 – Stylized Cauldron Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019. Zbrush 2019

Learn how to make a stylized model: https://gum.co/StylizedTutorial

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

Learn how to light a scene in Unreal Engine 4: https://gum.co/ue4room

This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.

Zbrush Tools : https://gumroad.com/a/989574259
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Computer I use : https://amzn.to/2HBoE8y

Drawing Tablet I use : https://amzn.to/2YjrwMr
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Join the Patreon group for more : https://www.patreon.com/3dEx

Special Thanks to my Patreons!

Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D’oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey/ Itay Michaelly/ weeb/Wayne Rhodes/Allan Lonskov/Julio 3dArt/Leandro/Laura Van de Mast/Fabian Rosales/Raphael Dabu/GeZhonghui/Niklas Mayer/Aaron Cranfield/Jared Williams/Domingo/Daniel Hernandez Ramos/Erkan Koksoy/Vladimir Kuzmenko/Vlad Tofan/Alexander Nguyen/Nadezda Issakova/Daoklyn

and Counting! Your name will appear in the video credits!

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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode

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#Maya2019
#SubstancePainter
#Stylized

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44 Comments

  1. 3dEx
    October 17, 2020 at 20:02

    Thank you to Luge, Danique Slappendel, SCmusic,Nelsinho Maior, Funray, Dasha, Per, for joining the Patreon group recently!

    To join : https://www.patreon.com/3dEx

  2. Yoana Georgieva
    October 17, 2020 at 20:02

    hello!! thank you for the tutorial, it's been super helpful! I was wondering, how do you keep the UVs intact when beveling the edges in zbrush? The UVs get completely broken when I bevel in zbrush. Thank you!

  3. Sabir Kamilov
    October 17, 2020 at 20:02

    Дружище помоги мне в своей проблеме

  4. Michael Khinevich
    October 17, 2020 at 20:02

    Amazing work!

  5. Santiago Ramírez
    October 17, 2020 at 20:02

    Hello!

    Thanks for the great content!

    I'm new to 3d and I was wondering, why you UV map just 1 cauldron leg, I mean sounds logical since they all are the same but in terms of texturing how you apply the texture if just 1 leg has UVs.

    I'm always having this issue when modeling and texturing my projects, and some parts are just the same but many, like bolts, cords, eyes, etc, how you just UV map one part that can be texture and applied to the other similar parts.

    Thanks in advance!

  6. juan pablo vega rojas
    October 17, 2020 at 20:02

    Friend, i cant find the random color fill all in zplugin :/ where is?

  7. BruceLeroy
    October 17, 2020 at 20:02

    Question where did you get that Zplugin called Artomatic 3d tools?

  8. J3Dez
    October 17, 2020 at 20:02

    Nice work

  9. Lawrence Lawine
    October 17, 2020 at 20:02

    How do you make this different thickness with the orb cracks? Is it pen pressure? Because for it just makes the crack deeper, not thicker

  10. Dark Knight
    October 17, 2020 at 20:02

    3ds vs max?

  11. Brenda Ooi
    October 17, 2020 at 20:02

    are those brushes from the zbrush were bought from gumroad as well? do you have the link?

  12. phonicgl
    October 17, 2020 at 20:02

    Hey 3dEx! Great videos as usual! Thanks for the inspirations! I got one question though: while uv-mapping how do you check the squasch and stretch of each uv-shell? As far as i can see you‘re straightening out certain elements of the mesh but you dont check the amount of S&S. How do you manage to no distort the texturing? Or are you using straight base colors in substance? Cause for me while modeling the low poly in maya the biggest hassle is to create perfect uv‘s… i did some highpoly props with bake and it took me a while to get the uvs. Do you mind having a look at it? Thanks! And as said: huge work ! Its great to have you around . You inspire people!

  13. Djmixtacy
    October 17, 2020 at 20:02

    First of all nice job on your video's! I've been subscribed since your first zelda video… Please help me out with a question though! If you were to export this model to ue4 and would want the liquid to bubble or react by throwing things in. What would be the most efficient way to achieve this? Particle system for bubbles that fly up i assume. But what about bubbles that form on the liquids' surface or liquid thats getting stirred. Please consider my question! Thx in advance and keep up the good work!

  14. Spencer Bigum
    October 17, 2020 at 20:02

    Really nice work, just found your channel! I'm just starting out with 3d and all the programs are vastly overwhelming – so I'm just focusing on learning zbrush to comfortable point. Is there any reason why someone like me couldn't just block out the initial model in zbrush instead of maya? Is this a preference thing? Could I get the same UV's or would I still want to export and UV the model in another program? Cheers – can't wait to try and follow some of these vids once I get a grasp on the programs!

  15. Lorromire
    October 17, 2020 at 20:02

    Hey man, what program do you render your turntables in?

  16. El Rincón del Stylized
    October 17, 2020 at 20:02

    when you know you know you need to make a reropo? i mean not always the base from maya or max work right?? thanks love your stuff inspire me!!

  17. Carla Bernad Medina
    October 17, 2020 at 20:02

    Cómo selecciono sólo los bordes de la mísma linea? Es decir los que están ''rectos por así decirlo''. Tengo que ir 1 por 1 seleccionandolos pero creo que tilizas un shortcut?

  18. Mahdi Afrasiabi
    October 17, 2020 at 20:02

    Amazing!

  19. edd eddy
    October 17, 2020 at 20:02

    how could rotation render possible in susbtance painter

  20. SCUMBLE THE HOLY
    October 17, 2020 at 20:02

    Whats this song? its not credited in the description…

  21. PIXAREK
    October 17, 2020 at 20:02

    what kind of program is used for images from the left?! Thanks

  22. Antonio
    October 17, 2020 at 20:02

    Hi, nice video! How did you duplicate at 0:50? Thank you!

  23. Niubility Chen
    October 17, 2020 at 20:02

    how about the brushes you used? what are they? and where to find them? pls 😀

  24. Jarvid Videodram
    October 17, 2020 at 20:02

    What do you render the final turn arounds in

  25. Faruh Bag
    October 17, 2020 at 20:02

    Where can i download your models?

  26. Josh Keam
    October 17, 2020 at 20:02

    When you exported out of maya, all the pieces were _low. But when you imported into zbrush, you imported a mode called _high. I'm new to normal mapping so I just want some clarification if possible: did you save the same (low) model in maya to 2 different files, one called _low and one _high, and import the high into zbrush to do your detailing? Or did you make a highpoly in maya off screen? If the former, do you do all the detailing in zbrush on your file called _high and just turn it into a normal map and apply it in substance?

    Thanks!

  27. Senseless
    October 17, 2020 at 20:02

    simple and beautiful, got a sub.

  28. Про ИЗО
    October 17, 2020 at 20:02

    Just checking. And I understand, that I'll continue with Blender 2.80. Generally it is faster with hotkeys, partially it is even faster with authomatic and semi-authomatic actions (UV-pack, bevels/champfers), sculpt is nice too (esp. with sculpting branch).
    2:27 also easy with following active quads

    Substance painter (+SD) is best for complex materials anyway. The only side tool, I will use for such pot.
    Marvelous Designer best for cloth-sim.
    Zbrush… If I will need 50+ millions polys, I will use voxel engine of 3D-Coat.

    Anyway good job!

  29. GoodLife Twitch
    October 17, 2020 at 20:02

    alguien sabe como hacer un procedual bevel o un radial bevel por ejemplo una parte mas larga que la tora

  30. Огурчик Рик
    October 17, 2020 at 20:02

    Зачем 2 3д редактора? Это можно было и в збраш сразу делать

  31. LittleKing Archery
    October 17, 2020 at 20:02

    Are these available in real time?

  32. Romanov Yura
    October 17, 2020 at 20:02

    Cool!UV-packing could be faster, but 2:27… 😉

  33. Abhishek Guha
    October 17, 2020 at 20:02

    Please make a chariot

  34. CLE
    October 17, 2020 at 20:02

    Uso blender mas o que mas mim atrair no zbrush é o modo scupt

  35. CLE
    October 17, 2020 at 20:02

    Acho o máximo os vidios desse cara , manja muito

  36. Bircklyn
    October 17, 2020 at 20:02

    Ahoy 3Dex, I've followed your videos for close to a year now and they're always great references to watch, I just have one request. I know I'm speaking for a lot of people here, however, would it be possible to do a tutorial on your exports to the different programs, especially your zbrush export to substance and the baking settings in order to ensure it looks nice. I noticed sometimes you also decimate on zbrush and bring it to maya to retopologize for a new low poly mesh, why not this time?

    Edit: I just realized that video is on your patreon page!

  37. Daniel Platt
    October 17, 2020 at 20:02

    Would it be possible to make a video on how you do the baking process in Substance Painter? Your bakes come out soooooo great every time.

  38. Веталь Ковальчук
    October 17, 2020 at 20:02

    Beautiful 🔥👍

  39. Nick Uorner
    October 17, 2020 at 20:02

    Как всегда очень круто

  40. ajay pasi
    October 17, 2020 at 20:02

    Nice tutorials but sir please shlow video

  41. Jorge Hezart
    October 17, 2020 at 20:02

    Very nice videos. 👏

  42. UNITY OF GAMING
    October 17, 2020 at 20:02

    Please Upload Slow Tutorial No time lapse

  43. sakura swann
    October 17, 2020 at 20:02

    how to see this tutorial slowly

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