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Autodesk Maya 2019 , Zbrush 2019, Painter – Stylized Crate with Gold Bars |
  • Wednesday , 25 November 2020

Autodesk Maya 2019 , Zbrush 2019, Painter – Stylized Crate with Gold Bars

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Autodesk Maya 2019 – Stylized Crate with Gold Bars Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019. Zbrush 2019

Learn how to make a stylized model:

Learn how to make the Stylized Material here :

Learn how to light a scene in Unreal Engine 4:

This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.

Zbrush Tools :

Computer I use :

Drawing Tablet I use :

Join the Patreon group for more :

Special Thanks to my Patreons!

Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D’oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey/ Itay Michaelly/ weeb/Wayne Rhodes/Allan Lonskov/Julio 3dArt/Leandro/Laura Van de Mast/Fabian Rosales/Raphael Dabu/GeZhonghui/Niklas Mayer/Aaron Cranfield/Jared Williams/Domingo/Daniel Hernandez Ramos/Erkan Koksoy/Vladimir Kuzmenko/Vlad Tofan/Alexander Nguyen/Nadezda Issakova/Daoklyn

and Counting! Your name will appear in the video credits!

Learn the Fundamentals of 3D Modeling :

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode



3d Ocean

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  1. 3dEx
    October 21, 2020 at 20:12

    Thank you to Roberto Boccara, Luis Vitela, Azvor, Vicky Celis, Daniel Derosier, for joining the Patreon group this week!

    To join the Patreon group:

  2. Jake Austria
    October 21, 2020 at 20:12

    How to save the file from maya to zbrush ? Vice versa pls .

  3. Bajke20
    October 21, 2020 at 20:12

    Do you bevel the esges of the low poly in order to get better results from the bake?

  4. Erin Cee
    October 21, 2020 at 20:12

    I saw you used a plugin called Artomatic3DTools to randomly colourise your model. 😮Where did you get it from? I can't find it online and it isn't packaged with my zBrush (2019.1.2)😕

  5. DarkWinter
    October 21, 2020 at 20:12

    Can anyone point me to a video that was helpful to them for UVing in Maya?

  6. Lawrence Lawine
    October 21, 2020 at 20:12

    for some reason, when i use draw size 20 my brush is extremly huge compared to the model. how can i change that? i also have the feeling that i can not use the orb_cracks brush to its fullest potential because of this. you create some really nice diversity in the thickness/wideness of the stroke which i cannot achieve at all. any tips how i can improve in this regard or what i could change settings wise?

  7. Young_Hov
    October 21, 2020 at 20:12

    It's good but the gold bars don't look like gold in the final render. You should have bumped up the reflection s to make the metal piece stand out

  8. KOR CzLas
    October 21, 2020 at 20:12

    Can someone explain for me why did the artist gathered vertexes into triangle shape 1:18 to 1:22 ?
    Is this some kind of retopology procedure for texture?
    (Sorry, I'm a beginner in 3D, and I thought faces are always better in square shape for texturing)
    By the way, thank you for sharing the great workflow! This is really helpful for me to learn 3D software.

  9. Santanu Pal
    October 21, 2020 at 20:12

    is this render from maya?

  10. csmemarketing
    October 21, 2020 at 20:12

    Another sweet piece of artwork. Everything is so pleasing to look at.

  11. Jacob Johnston
    October 21, 2020 at 20:12

    wait, how are you applying the normals from zbrush for rendering if you re worked the uvs after the sculpt

  12. tartex-z
    October 21, 2020 at 20:12

    Hello my name is Marko and I am doing a game and your help with the Mayan autodesck and all that would help me I am Argentinean and I would like to talk to you about something more private like instagram or something like that if we can communicate it I would very much appreciate your work and thanks for read my message

  13. Womp HG
    October 21, 2020 at 20:12

    Nice speedpaint tutorial but can you add real time to your Gumroad?

  14. Womp HG
    October 21, 2020 at 20:12

    Nice speedpaint tutorial but can you add real time to your Gumroad?

  15. ちゃづ
    October 21, 2020 at 20:12


  16. Wayne Sun
    October 21, 2020 at 20:12

    So you just do nothing with the gold inside the box?If I got two meshes exactly the same,it's ok to sculpt just one of them and bake ?

  17. Ram Evre
    October 21, 2020 at 20:12

    Can u make a video on how to unwrap in a way that won't give any errors in substance painter map generation?..pls
    Awesome video as always!

  18. MistaX Sama
    October 21, 2020 at 20:12

    hey man how achiev render style like this… ?

  19. Furkan Uyar
    October 21, 2020 at 20:12

    I think you should shoot training video. 😉 thanks for this video. 👍👌👨‍💻👏👏

  20. Yggrassil Digital
    October 21, 2020 at 20:12

    nice master!!

  21. Sudipta Paul
    October 21, 2020 at 20:12

    Very very nice work bro. Please also check our video…..

  22. Ankit Mukherjee
    October 21, 2020 at 20:12

    Please check my works also if interested:

  23. Eugen Bondarev
    October 21, 2020 at 20:12

    Thank you for being my inspiration

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