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Autodesk Maya 2019 – Stylized Portal Modeling, UV mapping, and Texturing in Substance Painter, Zbrush , and Maya 2019.
This video is sponsored by Marma Music. With Marma Music you can easily add music to your Unity games by simply dragging and dropping music volumes/prefabs into your levels. Marma Music provides a variety of music genres to choose from so you get the mood you need for your game.
Check out the Giga Music Pack:
https://assetstore.unity.com/packages/audio/music/giga-music-pack-77992
or visit https://www.marmamusic.com/
How it works is you Simply add a music volume into your level and when the player walks through it music will play. The best part about this is that you can set the music to be dynamic or random so your game music won’t sound repetitive. The music volumes you add to your levels are also very much customizable, you can change the range, sound volume, type of music, and many other settings.
Another cool thing about the Marma Music pack is that it has been programmed with Unity Scripting so you don’t need to download any extra plugins for it to work. All you need to do is drag and drop to add music to your game.
Marma Music YouTube Channel : https://www.youtube.com/channel/UCkDFsizrLxj052TLrvk6pJQ
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Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
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Computer I use : https://amzn.to/2HBoE8y
Drawing Tablet I use : https://amzn.to/2YjrwMr
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank
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References used in the video by : Nataly Alayeva , darkerr , Faf
interpolator
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#Maya2019
#SubstancePainter
#Stylized
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43 responses to “Autodesk Maya 2019 , Zbrush 2019, Painter – Stylized Portal”
Thank you to Jesús María Cárdenas Iglesias, Borparo, ahmed alghzaly, R.E.Moses for joining the Patreon group this week!
To join the Patreon group: https://www.patreon.com/3dEx
in which software did he create the portal?
link to the brushes you used please 😀 <3
How does the main blue hole in the portal able to maintain its form from different angles? 🙂
Is that a basic 'aim constraint'?
How did you make the actual blue portal at the very end? Did you skip showing that part?
A lot of you tutorials/speed videos consist of Maya, Zbrush AND SUBSTANCE PAINTER. Can I still try and replicate what your doing with only Maya and Zbrush. I also have Photoshop btw. Like with this video for example, can I attempt at what your doing without using Substance Painter?
Wowowowowowow nicee but why did you don’t re Topo the geometry?
Great piece of work i like it, How long did it take actually from you to complete?
あなたの映像からアイデアを取得します。
私スパイダーマン、スパイダーマングウェン、そしてベノムが戦う映像をMAYAとUNREALにしました。
時間あれば見に来てください。
give us this stylized material, cheap basterd
insane
Hello, please where did you fond yours références?
Great video ! Also, great taste in music ! Loved the part when the Soul Calibur 2 theme – “Guided by wind” kicked in !
Cool 😀 How do you know if you need to do a retopo model after Zbrush? When is the original Low poly not good enough?
Hello my name is Marko and I am doing a game and your help with the Mayan autodesck and all that would help me I am Argentinean and I would like to talk to you about something more private like instagram or something like that if we can communicate it I would very much appreciate your work and thanks for read my message
Topology is not clean, decimate all =D
but i understood some time we need quick thing for quick result =)
Very cool as always 😀 How do you decide on the DynaMesh LvL? You used a smaller level on a bigger object… Just trying to make sense of things 😀
Can you gave zbrush brushes free if you don't mind just asking
Hello, I want to get the brush tool of ZBrush, you can send it to my email ^_^
I've a question I've had for a little while now.
Do you specifically ask artists' permissions to make 3D versions of their works/designs? Or do you simply create them and credit the original without communicating it beforehand? I'm never quite sure what's the best way to go about it, given some artists respond eagerly and others never seem to check their inboxes.
what brush pack are you using ? and also your videos are so entertaining watch keep up the good work !
Please follow my youtube channel hit the like button if you like it &dont forget to subscribe my channel
https://www.youtube.com/watch?v=lERE9V6EmO0
Outstanding! Love it, how music also matches this entire timelapse! Thanks for your courses!
Great work, and i loved the use of soul calibur 2 musics 🙂
can you make a slower version from when you import the high poly models to maya till baking in painter
Excellent work, I have only one doubt
,. How did you make the portal?
What exactly are you doing after you have build your object with dynamesh active? I though dynamesh is for getting the overall shape, not for detailing, your models however are looking so clean and neat
this channel is very nice 😉 i love your tutorial guys if u looking for nice channel you can checkout this https://www.youtube.com/channel/UClUJsmivYRiTSflLL1KMOfg 😉
Senpai it have been a while, Like always very inspiring "edit for privacy"
Заебись, чётко.
Вряд ли ты меня поймешь но ты делаешь крутой контент))
I wonder .. why didn't you unwrap first before going into Zbrush? Bc the unwrapping seemed so difficult with that polycount after Zbrush :d
You mind doing a quick video or guideline on how you do your BPR Clay Renders in Zbrush?
thank you so much! this series of videos is so helpful. Plz keep up with!
I see you are working on a game scene that is really awesome. I have been absent lol
Hey, where did you get the 3dex surface brush? i'd love it buy it if it's possible! Excellent video by the way!
How do you separate the model like that in substance painter?
amigo hablas español? me sale todo en español
Hellow, where did u get ur zbrush brushes? Love ur vids 🙂
Love your style
Excellent work as usual! I see you had so many triangles in the low poly version. Might I suggest you use this free tool for Decimating your High Poly Meshes? It's called Instant Meshes . You can choose to decimate into Quads or Tris. Will make your UV UnWrapping easier. Get it for free here https://github.com/wjakob/instant-meshes
How did u make your default stylized materieal? 😀
You're an inspiration. Thank you!
if you make full length video tutorial i would buy it…I am fun of your works