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Autodesk Maya 2019 , Zbrush 2019, Painter – Stylized Portal |
  • Saturday , 24 October 2020

Autodesk Maya 2019 , Zbrush 2019, Painter – Stylized Portal

Code Canyon

Autodesk Maya 2019 – Stylized Portal Modeling, UV mapping, and Texturing in Substance Painter, Zbrush , and Maya 2019.

This video is sponsored by Marma Music. With Marma Music you can easily add music to your Unity games by simply dragging and dropping music volumes/prefabs into your levels. Marma Music provides a variety of music genres to choose from so you get the mood you need for your game.

Check out the Giga Music Pack:

or visit

How it works is you Simply add a music volume into your level and when the player walks through it music will play. The best part about this is that you can set the music to be dynamic or random so your game music won’t sound repetitive. The music volumes you add to your levels are also very much customizable, you can change the range, sound volume, type of music, and many other settings.
Another cool thing about the Marma Music pack is that it has been programmed with Unity Scripting so you don’t need to download any extra plugins for it to work. All you need to do is drag and drop to add music to your game.

Marma Music YouTube Channel :

Learn how to make the Stylized Material here :

This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.

Computer I use :

Drawing Tablet I use :

Join the Patreon group for more :

Special Thanks to my Patreons!

Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D’oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe

and Counting! Your name will appear in the video credits!

Learn the Fundamentals of 3D Modeling :

References used in the video by : Nataly Alayeva , darkerr , Faf



3d Ocean

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  1. 3dEx
    September 5, 2020 at 00:09

    Thank you to Jesús María Cárdenas Iglesias, Borparo, ahmed alghzaly, R.E.Moses for joining the Patreon group this week!

    To join the Patreon group:

  2. Harshvardhan_7296
    September 5, 2020 at 00:09

    in which software did he create the portal?

  3. Dhia Houeidi
    September 5, 2020 at 00:09

    link to the brushes you used please 😀 <3

  4. Ruel Jose
    September 5, 2020 at 00:09

    How does the main blue hole in the portal able to maintain its form from different angles? 🙂
    Is that a basic 'aim constraint'?

  5. Angel Baby
    September 5, 2020 at 00:09

    How did you make the actual blue portal at the very end? Did you skip showing that part?

    A lot of you tutorials/speed videos consist of Maya, Zbrush AND SUBSTANCE PAINTER. Can I still try and replicate what your doing with only Maya and Zbrush. I also have Photoshop btw. Like with this video for example, can I attempt at what your doing without using Substance Painter?

  6. Dodo
    September 5, 2020 at 00:09

    Wowowowowowow nicee but why did you don’t re Topo the geometry?

  7. Mohamed Khairy
    September 5, 2020 at 00:09

    Great piece of work i like it, How long did it take actually from you to complete?

  8. FoF
    September 5, 2020 at 00:09


  9. Lester Green
    September 5, 2020 at 00:09

    give us this stylized material, cheap basterd

  10. RulazEstaEnLinea
    September 5, 2020 at 00:09


  11. kallaan 24
    September 5, 2020 at 00:09

    Hello, please where did you fond yours références?

  12. John B
    September 5, 2020 at 00:09

    Great video ! Also, great taste in music ! Loved the part when the Soul Calibur 2 theme – “Guided by wind” kicked in !

  13. Igor Bajic
    September 5, 2020 at 00:09

    Cool 😀 How do you know if you need to do a retopo model after Zbrush? When is the original Low poly not good enough?

  14. tartex-z
    September 5, 2020 at 00:09

    Hello my name is Marko and I am doing a game and your help with the Mayan autodesck and all that would help me I am Argentinean and I would like to talk to you about something more private like instagram or something like that if we can communicate it I would very much appreciate your work and thanks for read my message

  15. Turock
    September 5, 2020 at 00:09

    Topology is not clean, decimate all =D
    but i understood some time we need quick thing for quick result =)

  16. Igor Bajic
    September 5, 2020 at 00:09

    Very cool as always 😀 How do you decide on the DynaMesh LvL? You used a smaller level on a bigger object… Just trying to make sense of things 😀

  17. Fahad Ikhlaq
    September 5, 2020 at 00:09

    Can you gave zbrush brushes free if you don't mind just asking

  18. E Diesdl
    September 5, 2020 at 00:09

    Hello, I want to get the brush tool of ZBrush, you can send it to my email ^_^

  19. Mistook
    September 5, 2020 at 00:09

    I've a question I've had for a little while now.

    Do you specifically ask artists' permissions to make 3D versions of their works/designs? Or do you simply create them and credit the original without communicating it beforehand? I'm never quite sure what's the best way to go about it, given some artists respond eagerly and others never seem to check their inboxes.

  20. MrThor
    September 5, 2020 at 00:09

    what brush pack are you using ? and also your videos are so entertaining watch keep up the good work !

  21. Ankit Mukherjee
    September 5, 2020 at 00:09

    Please follow my youtube channel hit the like button if you like it &dont forget to subscribe my channel

    September 5, 2020 at 00:09

    Outstanding! Love it, how music also matches this entire timelapse! Thanks for your courses!

  23. Minatsue
    September 5, 2020 at 00:09

    Great work, and i loved the use of soul calibur 2 musics 🙂

  24. Anshuman Dash
    September 5, 2020 at 00:09

    can you make a slower version from when you import the high poly models to maya till baking in painter

  25. Angel Riveros
    September 5, 2020 at 00:09

    Excellent work, I have only one doubt
    ,. How did you make the portal?

  26. Lawrence Lawine
    September 5, 2020 at 00:09

    What exactly are you doing after you have build your object with dynamesh active? I though dynamesh is for getting the overall shape, not for detailing, your models however are looking so clean and neat

  27. aj style
    September 5, 2020 at 00:09

    this channel is very nice 😉 i love your tutorial guys if u looking for nice channel you can checkout this 😉

  28. Jλκσzλ
    September 5, 2020 at 00:09

    Senpai it have been a while, Like always very inspiring "edit for privacy"

  29. Евгений Миронов
    September 5, 2020 at 00:09

    Заебись, чётко.

  30. Edmon Audley
    September 5, 2020 at 00:09

    Вряд ли ты меня поймешь но ты делаешь крутой контент))

  31. _.cynthiana
    September 5, 2020 at 00:09

    I wonder .. why didn't you unwrap first before going into Zbrush? Bc the unwrapping seemed so difficult with that polycount after Zbrush :d

  32. Here With Your Boy
    September 5, 2020 at 00:09

    You mind doing a quick video or guideline on how you do your BPR Clay Renders in Zbrush?

  33. 문봉
    September 5, 2020 at 00:09

    thank you so much! this series of videos is so helpful. Plz keep up with!

  34. Amadu Shaw
    September 5, 2020 at 00:09

    I see you are working on a game scene that is really awesome. I have been absent lol

  35. Tincho Savio
    September 5, 2020 at 00:09

    Hey, where did you get the 3dex surface brush? i'd love it buy it if it's possible! Excellent video by the way!

  36. johno m
    September 5, 2020 at 00:09

    How do you separate the model like that in substance painter?

  37. Juan Ayala
    September 5, 2020 at 00:09

    amigo hablas español? me sale todo en español

  38. Victor Humberto Cuadot Esqueda
    September 5, 2020 at 00:09

    Hellow, where did u get ur zbrush brushes? Love ur vids 🙂

  39. Waynimations
    September 5, 2020 at 00:09

    Love your style

  40. csmemarketing
    September 5, 2020 at 00:09

    Excellent work as usual! I see you had so many triangles in the low poly version. Might I suggest you use this free tool for Decimating your High Poly Meshes? It's called Instant Meshes . You can choose to decimate into Quads or Tris. Will make your UV UnWrapping easier. Get it for free here

  41. Tenay
    September 5, 2020 at 00:09

    How did u make your default stylized materieal? 😀

  42. Dev Cyclops
    September 5, 2020 at 00:09

    You're an inspiration. Thank you!

  43. Ege Y.
    September 5, 2020 at 00:09

    if you make full length video tutorial i would buy it…I am fun of your works

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