Autodesk Maya Complete – Droid Turret Modeling Tutorial


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Autodesk Maya Complete – Droid Turret Modeling Tutorial

Download Picture : http://3dextrude.weebly.com/download-files.html

Image from Star Wars Starfighter

In this video I go over how to model a droid turret. This series is designed to show how to model this particular concept from beginning to end. From this video series you will learn the concepts of box modeling as well as the knowledge to use geometry wisely.
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Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode

Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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21 responses to “Autodesk Maya Complete – Droid Turret Modeling Tutorial”

  1. You probably know this but utilizing the hotkeys, for example G for "repeat last action" and Y for "repeat last tool", would speed up the workflow tremendously. Also holding J for snap rotate/scale is much faster than typing in the channel box.
    Also the Shift+RMB, Ctrl+RMB and Ctrl+Shift+RMB marking menus makes finding your tools sooo much faster and less repetitive.

  2. Hello c:
    I hope this isn't a silly question, but could you maybe explain me the difference between the smoothing and subdividing options in Maya? I always thought, if you want to give your low poly smoothing groups, you have to go to mesh->smooth, but now I heard, that you have to use the "Soft/Hard Edges" Options for creating "smoothing groups" and then there are other people, who somehow turn their smooth preview to their mesh..but I think, this is creating way too many polygons! It's also said, that a model, which was subdivided, doesn't need smooth anymore and that the "smooth" option is actually responsible for Subdividing.. And now I am pretty confused about all this and thought you might help me. ;w;
    So, what is the right thing to do, when you're creating models/props, for example, for an environment or just a character?

  3. Hello 3dex,I was wondering if i can ask but how do you import a maya scene to another without losing the textures on obj. Thank you and im not really good at maya I
     have recently begun and you videos really helped me familiarize myself with the program

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