• Wednesday , 18 October 2017

Autodesk Maya Dust / Soil / Smoke Simulation with Maya Fluid (3D Dynamics)

Code Canyon

https://i.ytimg.com/vi/LfdSqfR93U4/hqdefault.jpg



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** more to see at http://www.hellstorm.de **
Small test simulation of an object hitting the ground and therefore creating a small turbulence of soil/dust.
I’ve used Maya Fluid for that. A simulation with Particles or nParticles was really inaccurate. The main problem was to “move” the fluid away when being in the proximity of the dust. Just connecting the falling cube to the fluid resulted in only a small and wrong pressure on the dust. So I’ve connected (parent) a volume air field to the cube with direction and strength according to the speed of the cube. I’ve also removed the side and top boundary of the fluid container so the dust can spread away freely. Otherwise it would also move in a false manner. For this simulation a emitted the dust into the fluid. The next step would be to edit the fluid content to already contain a bottom layer of dust and then raising the ground plane a bit so the dust will only be visible when the moving object approaches.

More videos/images can also be found at http://hellstorm3d.blogspot.com

source

3d Ocean

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4 Comments

  1. Clayton Wheeler
    July 25, 2017 at 18:10

    can  you show the steps of how you made this

  2. Andre Roux
    July 25, 2017 at 18:10

    looks great, could you share some more info as to your setup and did you use a script/expression on the airfireld?

  3. Rubens Dibernardi Junior
    July 25, 2017 at 18:10

    and yet there are people who put finger down … envy is fuck. I wonder how do I raise dust with their feet if an animal. for example a horse running in sand.

  4. Grant Schulte
    July 25, 2017 at 18:10

    This is EXACTLY what I need! Do you know of any good tutorials for this?

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