Autodesk Maya rendering with Arnold on a dual AMD Epyc CPU workstation


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Autodesk Maya rendering with Arnold on a dual AMD Epyc CPU workstation. Each CPU has 32 cores (64 threads) for a combined total of 64 internal cores (128 threads) in a single workstation

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26 responses to “Autodesk Maya rendering with Arnold on a dual AMD Epyc CPU workstation”

  1. Wow AMD, I knew you could do near real time ray tracing in software. But that was quick! With some more work on rendering engines I bet you'll be able to do it in games on the desktop with a Ryzen 3000 or 4000 depending upon game devs. Great job. You've given me a reason to upgrade my cpu almost on a yearly basis. I just got a 2700X, Vega 64, and a 4K60 FreeSync monitor w/HDR to add to my 144hz 1080p FreeSync gaming monitor. Just upgrading from my 1600X, R9380 combo. AMD is by far the more affordable solution in computing, with advanced technology hands down. Thanks for a great product.

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