Tag: Arnold

  • Create a BOLD Energy Drink COMMERCIAL with MAYA & ARNOLD

    https://i.ytimg.com/vi/VFTF8Ejs67I/hqdefault.jpg Welcome to my channel, I’m Alex aka Skart™ and I’m a Art Director & CG Artist working in the VFX/CGI industry. Have you always wonder to discover how to recreate the amazing look of energy drink commercials? Today, we will discover together, how to recreate the look of it. Happy watching! And subscribe for…

  • Exr-IO Autodesk Maya / Arnold – Photoshop tutorial

    https://i.ytimg.com/vi/OVl_rV_RuEk/hqdefault.jpg In this tutorial we will learn how to interchange OpenEXR image file from Maya to Photoshop. For the full EXR image support, we will use Exr-IO (www.exr-io.com), from 3d-io, and establish an easy to understand workflow for professional productions. The main goal is to work in Photoshop as other do it with Nuke and…

  • Autodesk MAYA Arnold material setup – Substance Painter to MAYA, Subsurface skin, layer shader.

    https://i.ytimg.com/vi/QmscfGe-7Jk/hqdefault.jpg In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug in the maps to Arnold ‘standard shader’, Add manipulating nods and subsurface skin. We will also look at ‘Layer Shader’ in order to give different material to the same object. OFFICIAL SITE: https://www.ctrlart.com TWITTER: https://twitter.com/CtrlArt_llc…

  • How to create Multi Udim In Maya – Character Modelling 3D Tutorials for Beginners

    https://i.ytimg.com/vi/uiWaERAjWok/hqdefault.jpg https://amzn.to/3fhOJ8O ESSENTIAL BOOK FOR 3D LEARNING – LIBRO FUNDAMENTAL PARA APRENDER 3D ★SI DESEAS TUTORIALES CON VOZ★ APÓYAME EN https://www.patreon.com/digitalcharacters ★FOLLOW ME ON MY SOCIAL NETWORKS★ ★SÍGUEME EN MIS OTRAS REDES★ ►Instagram: https://www.instagram.com/digitalcharacters/ ►Facebook: https://www.facebook.com/digitalChars/ ►Website: https://www.davidvercher.es Digital Characters 3D Tutorials source

  • Create a realistic earth in 3d | Maya 2020 and Arnold 6 tutorial

    https://i.ytimg.com/vi/riFAvbFhRho/hqdefault.jpg Hey people my name is om and today im gonna show you how to create a earth in 3d. Earth texture maps : http://planetpixelemporium.com/earth8081.html instagram : https://www.instagram.com/omgothi #earth #autodesk #maya #vfx #cgi #Arnold #Arnoldrender #maya 2020 #lookdev #shading #tutorial #Arnold6 #Photorealism #lighting #houdini #blender #Blue earth #vray #redshift #blue earth source

  • Autodesk Maya | Modeling Fire Hydrant

    https://i.ytimg.com/vi/TPWCW_pqzrg/hqdefault.jpg In this video, I’m going to be showing you how to use the Survival Light Pack’s Dome Light System to easily setup your HDRI scene and hit the render button. Survival Texture Pack http://bit.ly/2qk2BXF Survival Light Pack http://bit.ly/2PTmCQR Free fire hydrant 3d model http://bit.ly/2U7e3Ek Follow us on Instagram http://bit.ly/2DaQUK4 Follow me on Twitter http://bit.ly/2rDUnNT…

  • 3D Type in Maya: Part 1

    https://i.ytimg.com/vi/YXxoopClyUI/hqdefault.jpg This series will cover taking your designs from adobe illustrator to maya to render 3D Type.In this lesson we learn how to use mayas Type tool. Link to Files https://drive.google.com/open?id=0B4QAvnd_SRNMN2tOZWc1NmtXeXc source

  • Maya 2018 – Render Sequence

    https://i.ytimg.com/vi/UahHRTBURx4/hqdefault.jpg “Render sequence” is not new. The Maya 2017 edition already provided that command which basically shows rendering while it’s being done instead of, like with the classic batch render command, hiding the rendering process from you while you keep working on your scene. The only new thing about the Render sequence command is its…

  • Maya: Hypershade Basics

    https://i.ytimg.com/vi/peuVIN1H9Rs/hqdefault.jpg A read a posting in a Maya forum on Facebook the other day, asking what the Hypershader is about? There are Maya experts who use it every day, and others who never use it. Certainly, when you deal with complex shading networks, you need the Hypershade window. So this tutorial is a basic introduction…

  • Maya: 3D Projection Textures

    https://i.ytimg.com/vi/pr39rWyPg_o/hqdefault.jpg Complicated description of quite a simple phenomenon: When you map a texture such as a ramp or a grid to a surface, it is glued to that surface whatever you do with the surface. However, when you use a 3D texture such as marble, it kind of penetrates the whole surface, and when you…