https://i.ytimg.com/vi/QmscfGe-7Jk/hqdefault.jpg
In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug in the maps to Arnold ‘standard shader’, Add manipulating nods and subsurface skin. We will also look at ‘Layer Shader’ in order to give different material to the same object.
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Light Awash by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
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Edward Gonzalez
HI Very Nice tutorial, IM just very confused since in the preset you did not have checked or clicked on any Specular Gloss, how come at the time to assign the textures you have a specular gloss file
Jhon Baker
I hate it when tutorials don't show the finished product at the end. That's how you tell if the video is worth watching.
Jai kishan sankla
https://prnt.sc/sokqnl You never added specular Gloss map in export But u have thme in your maps. https://prnt.sc/sokrur
darkdracofin
hello! Nice video, although Im stuck with the ai Layer node, w2hen i middle click my two materials to the two inputs, they automatically dissappear, and Im not being able to use that node. I would really appreciate some help! Thanks!