Autodesk MAYA Arnold material setup – Substance Painter to MAYA, Subsurface skin, layer shader.

https://i.ytimg.com/vi/QmscfGe-7Jk/hqdefault.jpg In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug

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Nico Rig Walkcycle – 3D Quadruped Animation with Maya

https://i.ytimg.com/vi/p0R0VfBBdhE/hqdefault.jpg A walkcycle I made with Nico, a free quadruped character rig for Maya. You can get it free at

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Blender Tutorial | A Realistic PBR Skin with Subsurface Scattering in cycles

https://i.ytimg.com/vi/M_kl5UgPIhE/hqdefault.jpg If you want to support this project and help it keep going, consider becoming a Patron: ►Patreon: https://www.patreon.com/cgblender In

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Blender Tutorial: True Cycles SSS

https://i.ytimg.com/vi/e4390it63MU/hqdefault.jpg Cycles has an awesome new feature: a true SSS shader! Download the latest development build from: http://builder.blender.org/download (warning: builds

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