Beginner Blender Modelling Tutorial – Lightbulb Part 1 of 2


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Beginner blender tutorial, for modelling a lightbulb. http://www.blenderguru.com/tutorials/lightbulb-tutorial/

Part 2: https://www.youtube.com/watch?v=-Ya-7olrPyc

Watch the complete beginner series: https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P
Get the Keyboard Shortcut PDF: https://www.blenderguru.com/articles/free-blender-keyboard-shortcut-pdf/

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38 responses to “Beginner Blender Modelling Tutorial – Lightbulb Part 1 of 2”

  1. Just for you Andrew, and anyone else interested…

    That glass "mount" inside the bulb is just that, a means to securely hold the live/neutral leads in place but it also acts as an insulator to keep the two leads from touching directly and shorting. They can only be connected via the small spring-like filament. The two leads are also connected respectively to the screw/bayonet housing( usually neutral) and the small steel nipple protruding directly from the bottom of the bulb (usually live), these two surfaces are in turn isolated/separated by the black glass also found at the bottom of the bulb so they don't touch and short out once inside the socket.

    That glass "mount' is also a means to seal the inside of the bulb with an oxygen free vacuum. The thin spring-like filament is made from tungsten which has a high melting temperature, but it will still melt into a liquid state if heated in an oxygen rich environment. But if it is in turn heated to a high temp by sending an AC current through it in a vacuum which is devoid of any oxygen it will instead glow, and not melt, and give off the light we take for granted in out very day lives.

    The two smaller arms in the middle, with the distinct curves at their end, is simply supports to keep the filament as straight as possible.

     Hope this helps 🙂
    Thank you for the outstanding videos!

  2. Another tip which I think works on all trackpads but I might be completely wrong, I know this works on a Mac trackpad: if you pinch to zoom on some menus like the toolbars or the properties on the right, all the menu options will grow smaller or bigger depending on if you pinch in or out. I suspect there's a way to do this on a 3 button mouse too but I haven't got a clue how

  3. handy tip for Mac users (though this might work on Windows too) you can use Blenders file browser in conjunction with your computers built in file browser (File Explorer on Windows and Finder on Mac) just drag the picture you want to use from your computers file browser or from your desktop and place it in the file name box on blenders file browser; blender will automatically select the picture

  4. The screw part is really easy to make using the screw modifier into a cylinder or wathever, and placing the origin of the object (in this case the cylinder) away from the whole object (you know, going into editing mode and moving the object to the right maintaining the origin in the center). I mean, that was probably the second most interesting part of the tutorial (and im pretty sure a lot of people were expecting to learn how to do that) and you basically skipped it lol. I mean… -_-

  5. I guess the main idea of this tutorial was to show how to model from a single reference image. I had hard luck in those many character modelling videos but this one actually helps, even though it is not a character. I don't know why, but this one really helped me. Thanks!

  6. I think the screw type sockets are called "edison", and the reason the glass thing is hollow (in the center glass bit that holds the filament holder) is so they have an easy job filling the lightbulb with gas before sealing it, watching how do they do it helps a lot 😉

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