Blender 2.57 weapon modeling tutorial (scar-l) part 1


https://i.ytimg.com/vi/kOFsvV_TRPQ/hqdefault.jpg



in this video tutorial i show you my modeling techniques, to create a weapon in blender. this is only a tutorial and you can add as much detail as you want.
please note, this is my first try to make a video tutorial
hopefully see you next time
subscibe or like for more
(i know english is not my strongest skill xD)

link for the outline picture:
http://fc05.deviantart.net/fs23/i/2008/010/e/9/FN_SCAR_L_Outline_by_jackroberts.jpg

http://www.the-blueprints.com/ is also a very helpfull page

source


33 responses to “Blender 2.57 weapon modeling tutorial (scar-l) part 1”

  1. Hey, I didn't watch the entire video but I have a question.
    Can you give different textures to the same object,i.e. different materials for different parts of the same object, for example lets say I want the barrel dark grey and the aim point which is 'attached' to the barrel light grey. So do I have to make them as two separate objects to give them different textures(and join them later) or can you make them as one single object and then give two different textures?

  2. The way I just explained doesn't need to be switched to "View Presp/Ortho" in order to see the image. However, if you feel like switching to Ortho then you'll still be able to see it.

  3. That comment is a year old. lol There's a better way of importing images to Blender 2.6x at least.
    Delete the default cube.
    At the top click Add -> Empty -> Image.
    Click on the "Object data" tab on the right.
    Select which image you want to open.
    Open it, it'll be laying on its back, facing up.
    Press R -> X -> then type in 90 and hit enter.

  4. If you are new to Blender start with easier tutorials, you can't expect each video to learn you all the basics. If you are solving an advanced math problem you don't expect the teacher to start explaining the beginner math. Each video would become so much longer. You have the internet, no excuses.

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