Blender 2.6: Beginner Character Clothing Creation Tutorial


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Hello, this is a re-make of my old video! I did not expect it to be 20 mins, but i hope you find it better than the first! i give all the basic info in this vid, meaning when we make trousers/pants you should know all the tools! 🙂
Playlist Link: http://www.youtube.com/playlist?list=PLPAOcs54DJKK59PqS8K6hV6DfkJXUwvU5
Base Mesh Link: http://cgcookie.com/blender/2009/11/14/model-male-base-mesh/

Previous description:

playlist link: http://www.youtube.com/watch?v=l2AN_s…
http://www.youtube.com/watch?v=tOCSOW… ADVANCED CLOTHING CREATION!
FILE DOWNLOADED IS HERE! http://cgcookie.com/blender/2009/11/14/model-male-base-mesh/ one of my first blender tutorials, they get better as i go along. CLOTHING TUTORIAL AND FREE HUMAN MESH!!!!! MALE OR FEMALE! A fast and very simple Tutorial on the creation of the shirt on Blender. A few suggestions of how this can be used is on trousers, gloves, hats, Tight masks or body shaped armor.

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26 responses to “Blender 2.6: Beginner Character Clothing Creation Tutorial”

  1. I can't use this. NOTHING IS WORKING THE WAY YOUR TUTORIAL SHOWS! I cannot separate the vertexes from the model without chopping up the model. P and separating by selection actually removes the piece from the model and breaks my skeleton mesh (because it chops that up, too). I'm going to try copying the piece and moving into an unaltered file.

    EDIT: NOPE. It won't copy the individual selection. It only copies the whole project or nothing.

  2. It seems to me that my mesh is connected to the center, and whenever I move my mesh around the arm bends all crazy. I have tried many times and spend a few hours trying to fix it, but I cant find the problem. Can you please help me?

  3. Hello, I found your tutorial very nice, but I can't do it. Hope you can help me to make a human with a shirt and pants on. We will use that .blend file in our thesis and I'm not that good in using blender. Please help me. I'm out of time already. Hope you can response. Thank you in advance. 🙂

  4. Instead of scaling, you could also do a solidify modifier outwards, forming the underside of the cloth, then delete the original lower mesh, and perform another solidify to create the top layer of the cloth.
     This would create an offset from the body that is pretty uniformly scaled.

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