Blender 2.6 Explained: Render Layers


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31 responses to “Blender 2.6 Explained: Render Layers”

  1. I am trying to achieve the mountain and sun effect by using render layers, but I cannot get it to work. When I use transparent in render, I get no sky at all, and the sun gets all wierd.

  2. thank you for this tutorial! you were so kind at the end to offer to help with other things we couldn't figure out: i thought i could use render layers somehow to render a smoke with opengl (EG not impossibly long render) and then mix that with a normal scene. Even without opengl a separate smoke render would be faster, if only one could then combine them back (but in a way that considers smoke clipthrough with Z or something).

  3. Thanks man, now I finally have a basic understanding about render layers.
    With the last scene I was wondering, how can you use the alpha in the doorway while also being able to render the sky?
    When I check "Transparent" in the tab Films the Holdout is rendered as alpha but then I can't render the sky.
    When I uncheck "Transparent" in the tab Films I can render the sky but the Holdout stays just black.

  4. that was way too fast.. uhh.. I'm not understanding this. how do i even create the layers? i tried watching your mouse but it was too fast. i have no clue how to put one thing on one layer and put another on, well, another. i have a scene with a person relaxing on a couch, and I'd like to separate the layers but i have no idea how. once i know how, i can start learning to render with them. please help? :c

  5. Heyy man I did everything what you did, blender keeps getting an error. I have a robot model I separated the eyes and other glowing parts, whatever i did the eyes always got black it wont glow, I tried it hours and hours and still did not fixed the problem. This is the reason I dont use compositor, such pain 

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