Blender 2.63a Tutorial – Basic Armatures and Bones – Part 1


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Introductory lesson to help new Blender users quickly get up to speed in creating armature-based characters.

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6 responses to “Blender 2.63a Tutorial – Basic Armatures and Bones – Part 1”

  1. Old n late to the party but I was hoping I could get some help on this. so I followed with you an made this little fish to use in DAZ3d. Problem is when I export it it once again is a static item. I've tested downloaded .objs with rigging for daz3d and they work fine in blender and in daz3d. so I must be doing something wrong. any ideas?

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