https://i.ytimg.com/vi/azXFwQWXjyQ/hqdefault.jpg
This tutorial goes into some depth on the uses and parameters for Particles.
Intro music by Sardi (me)
source
https://i.ytimg.com/vi/azXFwQWXjyQ/hqdefault.jpg
This tutorial goes into some depth on the uses and parameters for Particles.
Intro music by Sardi (me)
source
40 responses to “Blender 2.68 Tutorial – All About Particles”
This is an OUTSTANDING tutorial, covering a lot of topics that others never touch on. Hoping to see more from you!
A couple of small criticisms: (1) Don't move the objects around so much. It's hard to focus on what's happening when you constantly resize and rotate the scene. (2) Put your phone away. I kept checking to see if I was getting messages, because your phone was radiating and affecting your audio.
Hi sardi How to make particle flow up through a nozzle or bottle neck and then go out and hit the ground ?
Thank you very much. It was very enlightening lesson. Thank you again.
Very nice tutorial, I knew only a few things about particles, and it was very useful.
For anyone wondering, in 2017 and using Blender 2.78c it's still perfectly relevant. The only few things I noticed have changed concern the hair :
– There's no need to use the experimental feature set anymore (I have an AMD card)
– In the render section, you can directly choose the material with its name and not only its number, which is more convenient
– The "Cycles hair rendering" section does not seem to exist anymore.
very in-depth. Just the ticket – thanks
very in-depth. Just the ticket – thanks
thank you very much! It helps me a lot.
Wow, Bravo.
Thanks you very much!
One of the best Blender theory tutorials I've ever seen. Do more please, one on animation maybe
Awesome Yay!!!!
I gotta get this thing with a laser that moves with the music. It has lots of little pieces that I have to animate each by themselves. Could particles help with that?
Very helpful, thx! 🙂
thank you for this very good and interesting tutorial!
I have a group consisting of 4 spheres and want to emit this group with some rotational momentum.
But the emitted particles don't spin on their center of mass but instead around something that is way outside the group's boundary.
Does anyone has any experience or idea regarding this?
You are good sir!! Thank you..
Great tutorial, thank you. Also, you sound like David Mitchell which was a bonus!
Sardi, your tutorial is amazing. You have the ability to teach people! Great microphone, crisp pronunciation and lots on knowledge presented in a systematic way. It was a pleasure to soak it up. Thanks a lot for sharing! Anyone who has not yet subscribed should do it! NOW! 🙂
Hi Sardi,
Is it possible to apply a pass index to a particle system? I tried doing it by setting the pass index to 1 on the emitter and also the dupli object and also to both at the same time, but no go. I managed to do it with a single mesh object so I think I’m compositing correctly.
Are the pass commands under the ‘object tab’ and ‘material tab’ the same?
Or should I move the particle system to a 2nd scene? If so, which copy command is best?
Norm
I'm trying to make rose petals fall on to a flat plane. However, when some petals fall up right they remain up right upon reaching the plane instead of flopping straight down as it would normally. Is there an option that I can use that would make petals not stay up right when it reaches the flat plane?
Hi Sardi, I'm using 2.72b. Can you please tell me how to extend a particle system beyond 250 frames. Norm
this was a really really good tutorial. For some reason most blender tuts are hard to follow, but this was good.
Muchas gracias Sardi Pax
tnx really helped 🙂
Very cool! I have so many ideas Thank you
ok, I have 200 particles with diameter = 0.363m (fraction 50% in the cube), and the volume of the cube is: 2*2*2m3.
my design conditions is:
– all the particle not overlaps with each other.
– all the particle are kept inside the cube, and no particle overlaps the outer surfaces of the cube.
Thank for this tutorial.
I have a number of particles with fraction 50% in the cube, would you like help me how to create.
Sardi, you are awesome! Thanks!
Another excellent video, thanks.
Any ideas how to make particles size change with time?
Thankyou Man. This is the best clip of particle in Blender!
Wooooooooooooow! Amazing! GOD Bless you for this enlightening tutorial. I have been looking out for such a tutorial as this. Good job! Please keep doing moe tutorials on Blender! Thanks Soooooooooooooo much!
thx, it's really awesome
how to make the particles not to overlapping with others when we did random to it? (no physics setting) there are always particles that overlap each others, can we avoid it? how?
thanks, great video!
Sardi, I got it working somehow. Not sure what I was doing wrong, but it's working. I'll send you a link when I get it onto YouTube in a few weeks. Thanks, Norman
Hi Sardi,
This particle tutorial is really great—thanks again—and I’ve built a little video intro using 3 separate particle systems (2 of them use the same dupli-object that looks perfect in the materials-preview, and 1 of the systems is ‘keyed’ between 2 planes). However, my particles won’t render—it’s like they aren’t there. I’m using cycles (2.69), I’ve triple-checked my rendered layers settings, and ray visibility. The video plays well in default, but I’m stumped. Camera view is good, and there’s lots of light. I built a dummy keyed system and it renders fine. Do I maybe have a compatibility issue—a keyed system conflicting with a standard particle system? Do you have any suggestions? Norman
How to add self collision to the particles? nice tutorial…
Thank you
Another great video, Sardi. You explain things so well, even a dolt like me can build some decent animations – thank you. Norman
This really helped 🙂