Blender 2.68 Tutorial – All About Particles


https://i.ytimg.com/vi/azXFwQWXjyQ/hqdefault.jpg



This tutorial goes into some depth on the uses and parameters for Particles.

Intro music by Sardi (me)

source


40 responses to “Blender 2.68 Tutorial – All About Particles”

  1. This is an OUTSTANDING tutorial, covering a lot of topics that others never touch on. Hoping to see more from you!

    A couple of small criticisms: (1) Don't move the objects around so much. It's hard to focus on what's happening when you constantly resize and rotate the scene. (2) Put your phone away. I kept checking to see if I was getting messages, because your phone was radiating and affecting your audio.

  2. Very nice tutorial, I knew only a few things about particles, and it was very useful.
    For anyone wondering, in 2017 and using Blender 2.78c it's still perfectly relevant. The only few things I noticed have changed concern the hair :
    – There's no need to use the experimental feature set anymore (I have an AMD card)
    – In the render section, you can directly choose the material with its name and not only its number, which is more convenient
    – The "Cycles hair rendering" section does not seem to exist anymore.

  3. I have a group consisting of 4 spheres and want to emit this group with some rotational momentum.
    But the emitted particles don't spin on their center of mass but instead around something that is way outside the group's boundary.
    Does anyone has any experience or idea regarding this?

  4. Sardi, your tutorial is amazing. You have the ability to teach people! Great microphone, crisp pronunciation and lots on knowledge presented in a systematic way. It was a pleasure to soak it up. Thanks a lot for sharing! Anyone who has not yet subscribed should do it! NOW! 🙂

  5. Hi Sardi,
    Is it possible to apply a pass index to a particle system? I tried doing it by setting the pass index to 1 on the emitter and also the dupli object and also to both at the same time, but no go. I managed to do it with a single mesh object so I think I’m compositing correctly.
    Are the pass commands under the ‘object tab’ and ‘material tab’ the same?
    Or should I move the particle system to a 2nd scene? If so, which copy command is best?
    Norm

  6. I'm trying to make rose petals fall on to a flat plane. However, when some petals fall up right they remain up right upon reaching the plane instead of flopping straight down as it would normally. Is there an option that I can use that would make petals not stay up right when it reaches the flat plane?

  7. ok, I have 200 particles with diameter = 0.363m  (fraction 50% in the cube), and the volume of the cube is: 2*2*2m3.
    my design conditions is:
    – all the particle not overlaps with each other.
    – all the particle are kept inside the cube, and no particle overlaps the outer surfaces of the cube.

  8. Wooooooooooooow! Amazing! GOD Bless you for this enlightening tutorial. I have been looking out for such a tutorial as this. Good job! Please keep doing moe tutorials on Blender! Thanks Soooooooooooooo much!

  9. Hi Sardi,
    This particle tutorial is really great—thanks again—and I’ve built a little video intro using 3 separate particle systems (2 of them use the same dupli-object that looks perfect in the materials-preview, and 1 of the systems is ‘keyed’ between 2 planes). However, my particles won’t render—it’s like they aren’t there. I’m using cycles (2.69), I’ve triple-checked my rendered layers settings, and ray visibility. The video plays well in default, but I’m stumped. Camera view is good, and there’s lots of light. I built a dummy keyed system and it renders fine. Do I maybe have a compatibility issue—a keyed system conflicting with a standard particle system? Do you have any suggestions? Norman

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