• Thursday , 21 September 2017

Blender 2.68 Tutorial – All About Particles

Code Canyon

https://i.ytimg.com/vi/azXFwQWXjyQ/hqdefault.jpg



This tutorial goes into some depth on the uses and parameters for Particles.

Intro music by Sardi (me)

source

3d Ocean

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40 Comments

  1. John Melcher
    August 4, 2017 at 03:31

    This is an OUTSTANDING tutorial, covering a lot of topics that others never touch on. Hoping to see more from you!

    A couple of small criticisms: (1) Don't move the objects around so much. It's hard to focus on what's happening when you constantly resize and rotate the scene. (2) Put your phone away. I kept checking to see if I was getting messages, because your phone was radiating and affecting your audio.

  2. SPONGY KIDS TV
    August 4, 2017 at 03:31

    Hi sardi How to make particle flow up through a nozzle or bottle neck and then go out and hit the ground ?

  3. Thanassis Varamogiannis
    August 4, 2017 at 03:31

    Thank you very much. It was very enlightening lesson. Thank you again.

  4. asmoth360
    August 4, 2017 at 03:31

    Very nice tutorial, I knew only a few things about particles, and it was very useful.
    For anyone wondering, in 2017 and using Blender 2.78c it's still perfectly relevant. The only few things I noticed have changed concern the hair :
    – There's no need to use the experimental feature set anymore (I have an AMD card)
    – In the render section, you can directly choose the material with its name and not only its number, which is more convenient
    – The "Cycles hair rendering" section does not seem to exist anymore.

  5. Simon Turner
    August 4, 2017 at 03:31

    very in-depth. Just the ticket – thanks

  6. Simon Turner
    August 4, 2017 at 03:31

    very in-depth. Just the ticket – thanks

  7. Irogee
    August 4, 2017 at 03:31

    thank you very much! It helps me a lot.

  8. Arnaud B
    August 4, 2017 at 03:31

    Wow, Bravo.

  9. Elliot
    August 4, 2017 at 03:31

    Thanks you very much!

  10. Kesey Badgett
    August 4, 2017 at 03:31

    One of the best Blender theory tutorials I've ever seen. Do more please, one on animation maybe

  11. MinecraftMaya
    August 4, 2017 at 03:31

    Awesome Yay!!!!

  12. Kodey Smith
    August 4, 2017 at 03:31

    I gotta get this thing with a laser that moves with the music. It has lots of little pieces that I have to animate each by themselves. Could particles help with that?

  13. LordRaclettus
    August 4, 2017 at 03:31

    Very helpful, thx! 🙂

  14. Silvia Fabiani
    August 4, 2017 at 03:31

    thank you for this very good and interesting tutorial!

  15. UMos
    August 4, 2017 at 03:31

    I have a group consisting of 4 spheres and want to emit this group with some rotational momentum.
    But the emitted particles don't spin on their center of mass but instead around something that is way outside the group's boundary.
    Does anyone has any experience or idea regarding this?

  16. Durjanababe
    August 4, 2017 at 03:31

    You are good sir!! Thank you..

  17. Lois Hunt
    August 4, 2017 at 03:31

    Great tutorial, thank you. Also, you sound like David Mitchell which was a bonus!

  18. MrRafae1
    August 4, 2017 at 03:31

    Sardi, your tutorial is amazing. You have the ability to teach people! Great microphone, crisp pronunciation and lots on knowledge presented in a systematic way. It was a pleasure to soak it up. Thanks a lot for sharing! Anyone who has not yet subscribed should do it! NOW! 🙂

  19. Neil B
    August 4, 2017 at 03:31

    Hi Sardi,
    Is it possible to apply a pass index to a particle system? I tried doing it by setting the pass index to 1 on the emitter and also the dupli object and also to both at the same time, but no go. I managed to do it with a single mesh object so I think I’m compositing correctly.
    Are the pass commands under the ‘object tab’ and ‘material tab’ the same?
    Or should I move the particle system to a 2nd scene? If so, which copy command is best?
    Norm

  20. jibaron22
    August 4, 2017 at 03:31

    I'm trying to make rose petals fall on to a flat plane. However, when some petals fall up right they remain up right upon reaching the plane instead of flopping straight down as it would normally. Is there an option that I can use that would make petals not stay up right when it reaches the flat plane?

  21. Neil B
    August 4, 2017 at 03:31

    Hi Sardi, I'm using 2.72b. Can you please tell me how to extend a particle system beyond 250 frames. Norm

  22. FesliyanStudios
    August 4, 2017 at 03:31

    this was a really really good tutorial. For some reason most blender tuts are hard to follow, but this was good.

  23. Franco Olivetti
    August 4, 2017 at 03:31

    Muchas gracias Sardi Pax

  24. Preffet
    August 4, 2017 at 03:31

    tnx really helped 🙂

  25. Rick vB
    August 4, 2017 at 03:31

    Very cool! I have so many ideas Thank you

  26. saad bouta
    August 4, 2017 at 03:31

    ok, I have 200 particles with diameter = 0.363m  (fraction 50% in the cube), and the volume of the cube is: 2*2*2m3.
    my design conditions is:
    – all the particle not overlaps with each other.
    – all the particle are kept inside the cube, and no particle overlaps the outer surfaces of the cube.

  27. saad bouta
    August 4, 2017 at 03:31

    Thank for this tutorial.
    I have a number of particles with fraction 50% in the cube, would you like help me how to create.

  28. Frits Lyneborg
    August 4, 2017 at 03:31

    Sardi, you are awesome! Thanks!

  29. steve beattie
    August 4, 2017 at 03:31

    Another excellent video, thanks.

  30. Dallas Chase
    August 4, 2017 at 03:31

    Any ideas how to make particles size change with time?

  31. MaxSil jn
    August 4, 2017 at 03:31

    Thankyou Man. This is the best clip of particle in Blender! 

  32. Palmer Noah
    August 4, 2017 at 03:31

    Wooooooooooooow! Amazing! GOD Bless you for this enlightening tutorial. I have been looking out for such a tutorial as this. Good job! Please keep doing moe tutorials on Blender! Thanks Soooooooooooooo much!

  33. Ethem Volkan USLU
    August 4, 2017 at 03:31

    thx, it's really awesome

  34. Dawam Mardhonansyah
    August 4, 2017 at 03:31

    how to make the particles not to overlapping with others when we did random to it? (no physics setting) there are always particles that overlap each others, can we avoid it? how?
    thanks, great video!

  35. Neil B
    August 4, 2017 at 03:31

    Sardi, I got it working somehow. Not sure what I was doing wrong, but it's working. I'll send you a link when I get it onto YouTube in a few weeks. Thanks, Norman

  36. Neil B
    August 4, 2017 at 03:31

    Hi Sardi,
    This particle tutorial is really great—thanks again—and I’ve built a little video intro using 3 separate particle systems (2 of them use the same dupli-object that looks perfect in the materials-preview, and 1 of the systems is ‘keyed’ between 2 planes). However, my particles won’t render—it’s like they aren’t there. I’m using cycles (2.69), I’ve triple-checked my rendered layers settings, and ray visibility. The video plays well in default, but I’m stumped. Camera view is good, and there’s lots of light. I built a dummy keyed system and it renders fine. Do I maybe have a compatibility issue—a keyed system conflicting with a standard particle system? Do you have any suggestions? Norman

  37. zZzZOBRA
    August 4, 2017 at 03:31

    How to add self collision to the particles? nice tutorial…

  38. Hnandez Tanten
    August 4, 2017 at 03:31

    Thank you

  39. Neil B
    August 4, 2017 at 03:31

    Another great video, Sardi. You explain things so well, even a dolt like me can build some decent animations – thank you. Norman

  40. ThatBulgarian
    August 4, 2017 at 03:31

    This really helped 🙂

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