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In this Blender 2.7 Tutorial #66 I cover:
– How to create animate-able eyes on the surface of a 3D [or 2D] character. (controls movement of texture on surface of eyes
– This tutorial Includes use/demonstration of 3D tools including: knife project, proportional editing, nodes, UV Warp Modifier, Texture Painting and brushes, Unwrapping and UV Mapping, Armatures & Bones, Custom Bone Shapes
LINK to Lego Character Mini-Series Playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TRWPzZHPqJlHfS0kOeQzQUQ
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23 responses to “Blender 2.7 Tutorial #66: Cartoon Eyes Rig #b3d”
why we need custom bone shape?
ok but what if you want to rig each eye individually?
Your videos are very helpful…..I am new to blender and I am from India…please just check this out https://youtu.be/NiGJvaJU6D4 it will be helpful if u can critic this…!! Created fully in blender…!!
Thanks man
Could I attach the eyes to the head bone of my mesh, so that they could move with it, also could I export this as a fbx with mesh and eyes?
Really nice tutorial, well explained and easy to follow π
Thank you! It saved my life!
Great tips!
Please do a short clip separately of you making that egg shape. It doesn't sound like much, but the majority of the 'how to make an egg in Blender' videos on YouTube totally misguide users into doing pointlessly intricate and illogical things to achieve exactly the same results as you, for no other reason than because the people making the videos have their head firmly encased in the fleshy walls of their under-caverns. You merely toggled a god-switch and did a bit of nipple-tweaking and boom – one hard-boiled, perfectly-shaped ovum. Here I am wondering why the hell I spent fifteen minutes watching some guy play Frisbee with a line, trying to convince me that his way was utterly amazing. Here you are with a video in which making an egg is more of an afterthought with swag.
Honestly…there are videos instructing those who don't know any better to make freaking circles and to spin them with Barry White on in the background while being spooned by some gorilla of a guy, or to light candles to summon Hades to beg him for an egg shape, or to sacrifice younger siblings to aliens for mercy (and an egg) and freedom. It's fucking stupid. It only hinders learning in the end. I'm sure every modifier has its uses, but if there's an easier way…there's no point in complicating things with existential equations and shit. I just want to make a bloody egg.
A'ight, rant over. Time to make some god-damn eggs.
What do I have to do when I want to move my caracter? π
Thanks π but, how to make blink eyes, or make expressions?
Very helpful, Thanks!
I did this, but the flipping bones upside down and stuff wasn't needed when you could rename the bones, make them switch places, and use the New "Target" afterwards to move the eyes around. That bit has been bothering me for a long time and I found a different solution! Thanks though, your video really helped me.
In the legend of zelda the wind waker, link has eyes and eyebrows that are visible even through his hair. How could I do that?
Can this be used in Unreal Engine 4?
is there a tutorial with this method that also shows how to make the eyes blink? Like example, Toonlink π
Can this work importing to UE4?
Thank you for your tutorials, man!
Does this work with individual eyes?
but what about eyelids
amazing quality and very useful stuff. thanks
Eyes are inverted for some reason. I mean, when I move the bone, the eyes go opposite directions. HOW DO I FIX THAT?
Thanks, man, this helped a lot!! Defiantly takes less time to do actually sphere rigs!
Thank you for the tuto! You have a lot of patience and you also explain very well.