Blender 2.71 Tutorial – Cycles Smoke and Fire Explosion


https://i.ytimg.com/vi/lYTVOdcgyP8/hqdefault.jpg



In this tutorial I demonstrate a simple set-up and application for Fire and Smoke in the Blender Cycles Render engine.

Intro music by Sardi (me)

Result here – http://youtu.be/arHwesNt85Y

Sample Blend file here – https://drive.google.com/file/d/0Bzb8oGli1ADDLV9jVnFjY1llZjQ/edit?usp=sharing

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25 responses to “Blender 2.71 Tutorial – Cycles Smoke and Fire Explosion”

  1. delight, thank you for the excellent video .. I'm from Russia, we have very little video about the blender and the special effects, I hope in the future to see more features of the program from you !! since I do not know much English please explain in more detail the action to visually able to determine changes in porammetrah settings and effects, many thanks

  2. defInitely watch this video if you are interested!
    I could never render smoke before because my laptop couldn't handle it , not even stills . But because of reducing the the step size I was able to make an animation! ! !

  3. Hi. I have been playing with fire and a few tutorials for a couple of days now and my main issue is that when I go from Flow to Domain (or the other way around), in Smoke, I loose all the settings. Even though I have saved just before moving to the other setting. Any idea why this is happening?

  4. @srf123 Hi, in my case I have some more stuff in logic editor for smoke domain material like "multiply", "volume absorption" etc. and when I delete and I leave only "material output" the animation of the smoke disappear :(. Can you tell me what I should to do?

  5. this is a GREAT video. You dont waste my time with long useless explanations. You dont how three ways how not to do it before you finaly do it right. Why cant every youtuber be line Sardi Pax? Your explanations were calm but not boring, in terms of voice acting.

  6. thank you very much, fantastic tut, i especially appreciated the color ramp in the smoke shader, that helps a lot in making the smoke much more defined. Any other ideas you have on speeding up render time, even at the cost of big tricks, are highly appreciated.

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