Blender 2.71 Tutorial – Simple Clothing with Cloth Simulation


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In this tutorial I demonstrate a simple method for using the Cloth Simulator to create clothing in Blender.

Intro music by Sardi (me)

source


40 responses to “Blender 2.71 Tutorial – Simple Clothing with Cloth Simulation”

  1. I hope you are ok
    thx to you 2018 …. so simply and precise best way for me ….
    is it possible to take a manuel bastion character and apply this way to make a dess without make a form around model … just duplicate a part of mesh of the model and expand it like your method ….
    is it true …

    thx for your job ….

  2. Best thing about this, when you rig, and attach ur character to the bone selected in point pulling, u won't have to worry about the verteces from the clothes which makes everything way complicated; while this method even helps a lot with realism. This is everything.

  3. What a fabulous tutorial – you are bloody fast, I have to say, but it was terrific. Question for you – I am trying to create a few stills from a character with a jacket on. I have a few problems, not least is when the character is posed the jacket falls off, although I have tried pinning it. I have added a solidify modifier to thicken it up, but it seems to cause problems too. I wondered if you get time to repeat the cloth simulation with a rigged character and show us how, if you pose the character, reaching up, bending over, how a jacket could be made to look like it is hanging correctly. Thanks so much.

  4. Hello Sardi, i've created a mesh and i've gave it some thickness with the solidify. When im trying to unwrap it, in the node editor window it comes a whole orange window and not the shape of the dress. Any idea pls?

  5. instead of scaling the separated mesh that will be the t-shirt id personally use the shrink/fatten option. since it scales a bit better imo but other than that i learned a lot from this video! thank you!

  6. i am struggling with this: in your video when you've finished shaping the model, you go back into edit mode and suddenly the only vertices are the ones forming the smoothed shape, the original ones having disappeared…whereas on my screen I have those ones overlaid with the original basic boxy ones we used to build the model, and I can only select the latter. I must have missed something… please explain!

  7. Hi. I have a male and female adult and child 3D human models that I would like to create 3D clothes for. Do you know of an online service in which the user loads a 3D model they would like clothes for, specifies type, colour and fabric and gets the completed #D files for a price?

  8. As always a wonderful Tutorial Sardi!   Quick question:  I have a 6800 frame animation – camera is 'follow path" to a curve – but I would like to be able to move to different curves at different times, and also efficiently speed up/slow down how fast the camera moves across some of the curves.  (I worked for a while with path animation, frames/evaluation time – but was not able to really get it working properly or predictably.) – thanks. Allen.  (Aruba boat)

  9. Hi Sardi, I'm struggling with a mesh object I created from a bezier curve (traced a shape from a picture). Problem is it won't render properly compared to a cube sitting beside it. Have you done a video on this subject? Norm

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