https://i.ytimg.com/vi/JjXME-hf3OY/hqdefault.jpg
In this tutorial I demonstrate a simple method for using the Cloth Simulator to create clothing in Blender.
Intro music by Sardi (me)
source
https://i.ytimg.com/vi/JjXME-hf3OY/hqdefault.jpg
In this tutorial I demonstrate a simple method for using the Cloth Simulator to create clothing in Blender.
Intro music by Sardi (me)
source
40 responses to “Blender 2.71 Tutorial – Simple Clothing with Cloth Simulation”
Nicely done! Very easy to follow along!
Has anybody tried using shape keys to create the movement in clothes during animations?
I hope you are ok
thx to you 2018 …. so simply and precise best way for me ….
is it possible to take a manuel bastion character and apply this way to make a dess without make a form around model … just duplicate a part of mesh of the model and expand it like your method ….
is it true …
thx for your job ….
This is great. Thanks alot.
Maybe an update for 2.8?
I can’t find circle in several visions, there’s no circle option…T.T
everything was great, till the time you added this awful texture ( lol ) .
Thank you for this tutorial 🙂
Best thing about this, when you rig, and attach ur character to the bone selected in point pulling, u won't have to worry about the verteces from the clothes which makes everything way complicated; while this method even helps a lot with realism. This is everything.
is this really you talking? Sounds like my navigation systems voice XD wow
Best tutorial I have seen for this thank you for showing !
when i play the animation my shirt falls down from the torso. I need some help with that please,
This is a good tutorial thank you, I'm stealing your basic node setup :0
I actually and yes weirdly came here to learn how to make cloths for second life and I'm not sure if this is gonna work for me. Its just I cant find anything that helps me with doing that.
What a fabulous tutorial – you are bloody fast, I have to say, but it was terrific. Question for you – I am trying to create a few stills from a character with a jacket on. I have a few problems, not least is when the character is posed the jacket falls off, although I have tried pinning it. I have added a solidify modifier to thicken it up, but it seems to cause problems too. I wondered if you get time to repeat the cloth simulation with a rigged character and show us how, if you pose the character, reaching up, bending over, how a jacket could be made to look like it is hanging correctly. Thanks so much.
Hello Sardi, i've created a mesh and i've gave it some thickness with the solidify. When im trying to unwrap it, in the node editor window it comes a whole orange window and not the shape of the dress. Any idea pls?
instead of scaling the separated mesh that will be the t-shirt id personally use the shrink/fatten option. since it scales a bit better imo but other than that i learned a lot from this video! thank you!
thank you
My t-shirt dosen't fall, it shrinks, how an I do to solve that? '-'
Just a question; would it work the same way with a thicker mesh? The character I'm working with has a coat.
Great tutorial, Really love how much stuff you say in such a short time!
This may be a tutorial for clothing but it is the best 3D modeling video I have found to
i am struggling with this: in your video when you've finished shaping the model, you go back into edit mode and suddenly the only vertices are the ones forming the smoothed shape, the original ones having disappeared…whereas on my screen I have those ones overlaid with the original basic boxy ones we used to build the model, and I can only select the latter. I must have missed something… please explain!
Wow.. once again I am impressed. Nice tutorial.
Hi. I have a male and female adult and child 3D human models that I would like to create 3D clothes for. Do you know of an online service in which the user loads a 3D model they would like clothes for, specifies type, colour and fabric and gets the completed #D files for a price?
The mesh kind of looks like homer simpson
holy shit …. my mind is blown , great tutorial
is there a minimum vertex required for clothing simulation to work properly ?, because i most likely to create a low poly model
great an quick as usual. Love your tutorials – very helpful! Thank you 🙂
thank you..
what did you use to make those edges circular? 3:40. i tried but couldn't find it
sorry know i know
how do you push the chest(what key)
This is great! I love learning cool methods like this! It definitely helps out in other situations too.
I really enjoy and appreciate your tutorials.Thanks for posting.
As always a wonderful Tutorial Sardi! Quick question: I have a 6800 frame animation – camera is 'follow path" to a curve – but I would like to be able to move to different curves at different times, and also efficiently speed up/slow down how fast the camera moves across some of the curves. (I worked for a while with path animation, frames/evaluation time – but was not able to really get it working properly or predictably.) – thanks. Allen. (Aruba boat)
Hi Sardi, I'm struggling with a mesh object I created from a bezier curve (traced a shape from a picture). Problem is it won't render properly compared to a cube sitting beside it. Have you done a video on this subject? Norm
I can see where this might be going. Designing special T-Shirts ,maybe with a pocket or two, and putting the Sardi Pax logo across the back and ya! ;O)
Thanks, pretty useful.
Thank you, Sardi. I needed this one. Please keep them coming!
Good job, Appreciate it….
On GIMP image Editor can it be use for texture?