https://i.ytimg.com/vi/XI-pZshRp8g/hqdefault.jpg
This is a #Blender 2.8 PBR texturing tutorial for beginners and I show the very basics of texturing a simple mesh (plane).
I use 3 textures: Albedo, Normalmap, Roughness that I downloaded from this page for free:
https://www.textures.com/download/pbr0423/137929
I added the textures to a Principled Shader in the shader editor to create a PBR material for the model.
I display the texture in Eevee realtime renderer and also show how to play with the roughness using a color ramp to make the material look like it’s wet.
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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
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38 responses to “Blender 2.8 PBR Texturing for Beginners”
Thank you for your small but informative tutorial and for displaying the buttons, the mouse.
A tutorial on the projection of View (Borders)? would be really nice ! 🌺
I have just subscribed to your page. 😎
Awesome
Just updated to Blender 2.8 and when I RT click I am not getting the same options allowing me to add the Normal options. The interface is a little different, what am I missing?
Finally!! Someone that explains texturing process fast, easy and updated. Thank you!!
Why didn't you download the ambient occlusion?
03:56 u know what ?? i want that for a long time
Hey, thanks for the video! But, how do I apply this to a brush so I can paint these textures on certain parts of an object? What if I want bricks on the sides of a building and metal roofing on the roof? Can I paint each to their respective locations? Thanks.
For 2.8, Andrew Price was there for six years. I learned all about it. And now nothing to be found since 2.8 And then I found you! This is the first video I have seen of you now. I just saw that you made a lot more. Thanks! We can continue to make even better animation. Thank you again! Greetings from the Netherlands. Cindy
Thank you for this tutorial. I just needed those details! And you speak fluently and clearly and clearly. For me you can make more videos about the 2.8
nice and clean, tnx. love your teaching style
Muito obrigado, ajudou muito!
Nice tutorial!Thanks for your work! Can I ask what should I do with all the other maps like reflection,displacement,metallic ,ambient occlusion etc.?
I am so addicted to this now …got some more?
Thankkkkssss LOVED IT!! 🙂 🙂
Subscribed !!! More of this, beacause I sucks on texturing and so on 😢
This method work in Blender 2.79?
I really enjoy your tutorials! Crisp and clear and very useful!
Thank you for this video, good tutorial but why you don’t take mapping and texture coordinate to deplace, rotate or size texture.
USEFUL +1
I think the color information for normals now is XYZ, no? Think I heard Pablo mention it in the UI freeze video
It was a great tutorial fr beginners
Is it possible to use these technic for texturing game assets for unity?
I also love your tutorials. With all the repetos, you could continue with the textures: mixing textures painted emission, metals, etc? And another issue, how is this armory? Thanks for everything.
You are a master instructor. You are one of few that I really benefit and enjoy their tutorials. Thanks a lot!
your videos are always helpful. Thank you for all your work!
thank you very helpful
In love with your tutorials
But that aside, i would like to know your PC specification
I decided to switch from Modo to Blender when 2.8 gets it's first stable release so these videos are very helpful, thank you 👍
simple, fast and noice!!!
LOVED THE TUTORIAL ❤❤
Can you make a robo modeling tutorial please…little advanced one….
"Otherwise it looks like… well, you know…" ;D
Pls creat a pbr material with part opacity
Very well explained! Thanks
Very useful!! Great:)
Great info thanks. Easy to understand tutorial.
What's the simplest way to tile these kinds of square planes in blender? Or to apply them to fill out a mesh? I'm following older tutorials that seem to cover methods that no longer exist/work. Haven't found a comprehensive workaround yet.
Oo this is second comment
This is excellent. More of this please 🙂