https://i.ytimg.com/vi/OcESDOixsj0/hqdefault.jpg
NOTE – The panel for select the X, Y and Z have moved to the right hand side panel when you press N
This is a quick tutorial as I was asked the question how to use the Spin tool
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23 responses to “Blender 2.8 – Spin Tool – Tutorial”
Thank you for the demonstration! May I ask you how did you change the position of the 3D cursor without selecting it on the left side menu? Thank you!
Thanks for this tutorial. I love the spin tool. I couldn't get it working in 2.8. But after watching this, I can. It turned out I was missing the top bar, to change the axis on which to spin on.
OMG!!! please help me out when i select the spin tool i dont get the option at top to select the X,Y or z im using blender 2.8 also
The most straightforward spin tool tutorial I've found. Thank you!
you just earned yourself a sub, that fucking thing was driving me mad
This is to confusing. Are there any good slow follow along beginner tutorials that go step-by-step showing how to use this tool?
great content
im in blender 2.79 and when i click spin, it automatically creates the curve and does not let me manipulate the curve like you did in the video with the circle looking tool. its frustrating
Thanks for this video, but what's the difference between spin and spin duplicate
I'm using the latest builds of 2.8.. and the smaller window you show at the top showing "Steps" as well as X, Y and Z is not showing? How do I bring it up?
Thanks a lot
can it be tapered along the way to form say a bull horn ??
Thanks By using this I can make Pipes
Most easiest tutorials thanks
Cannot wait to screw around with Spin tool ๐ , The anticipation is making me so wet ๐ฎ
What type of this blender?
Niiiiiiiiice.
You CAN edit it steps count of last action in tool setting on the left bottom corner ๐
2:45
Just press this rectangle with tool name.
1:20 >> 1:24 HOW YOU MOVE THIS? (PLOFED? )
i'm still struggling with this as the scenario I have is not on an x, y or z axis…. the old system worked fine for me on any axis or even not on an axis… this new system is trying to be too clever in my view and I have yet to find a way to get the axis of the spin tool to align with the object so it will work….
awesome
Nice. Really wish the tool had all the axes shown as baseline (was really confusing not seeing more than one axis when I started learning the program) as well as make it able to work for other angles than just strict x, y, and z axes (like how you can set the transform gizmo to work as either global, camera view, etc.).
Another thing I hope the developers add in the future is the ability to automatically merge the end point to another mesh once you matched your spin selection to said mesh. So if you for instance want to create an ear for a mug or the like you don't have to manually connect and remove parts of a mesh to make them connect properly.
Thanks! I've been struggling with this tool, I missed the X, Y, Z at the top, kept expecting to use hot-key, X Y or Z. I like that your video is short and to the point.
My spin is different from yours, My segments do not have that nice compressed inside, expanded outside. My blocks are kind of twisted and do not make a nice arch. I tried all the pivot point settings. There must be some other control that impacts the segment shape.
Nice and clear.