Blender 3D file to PDF d4mer 3D, Blender, Rendering May 25th, 2018 5 Comments 116 views https://i.ytimg.com/vi/HFMCGu7oyhM/hqdefault.jpg visit the website: www.blender-science.com source Tags blender 3d, blender guru, blender modeling tutorial, cycles render tutorial Share : tweet Previous Next About the : d4mer Related Posts Lux Render Vs Cycles March 18th, 2019 Lifting A Heavy Weight Part 2 – Animation Tutorial in Maya March 18th, 2019 Blender 3D basics tutorial – How to Merge Vertices March 18th, 2019 Use booleans like a pro in Blender March 18th, 2019 Beginner Blender Low Poly Car Modeling Tutorial – Part 2 – Basic Shape March 17th, 2019 MAYA 3D ModellingTutorial – Extruding along a curve March 17th, 2019 5 Comments Marc c May 25, 2018 at 04:05Log in to Reply how do you export materials? JOEL ROSAS May 25, 2018 at 04:05Log in to Reply Friend help me and lower the mesh lab and insert the plug in to export to u3d but I only get the text file I do not get the u3d Riccardo Volpe May 25, 2018 at 04:05Log in to Reply Hello, the .tex file, exported by MeshLab during your .u3d file generation, is a source file for LaTeX, a free, opensource and multiplatform pdf compiler (MiKTeX is the distribution for Windows OS, for example: https://miktex.org/download ). You can open the .tex file with a LaTeX editor, to read and modify it; the best one for LaTeX is TeXMaker (http://www.xm1math.net/texmaker/), I think, but you can use also any other text editor, like Sublime Text too. LaTeX, maybe by using its media9 package, will use the .tex file to call the .u3d file and finally export a .pdf file with your 3D object, without using Adobe Reader Pro, but only thanks to opensource software. 👌 😉 art4med May 25, 2018 at 04:05Log in to Reply This can be accomplished using open source LAteX, all free software, if cumbersome. ozfunghi May 25, 2018 at 04:05Log in to Reply Interesting. Seems simple enough actually. I don't know meshlab. Is it free like Blender? PS: don't be so nervous. Leave A Comment Click here to cancel reply. You must be logged in to post a comment.