Blender 3d: Hard Ops Add On Public Demo (0.0.6)


https://i.ytimg.com/vi/iIyGlkOUpH4/hqdefault.jpg



https://gumroad.com/l/hopscutter

So hard ops is now at version 006! Thanks to a fantastic team of people all over the world I am pleased to show you hard ops in it’s current state. New menus, panels, insert menus, pies, and adding meshes to face selections to name a few. Credits to MKB, Wazou, IS, and AR for their assistance on this huge update. I hope all you operatives are enjoying it.

Pick up hard ops! Still on sale!
https://gumroad.com/l/hardops/

https://masterxeon1001.wordpress.com/hard-ops-intro-guide/

Theres also a thread about it over at BA.
http://www.blenderartists.org/forum/showthread.php?387735-Hard-Ops-Thread/page2

12/12 silent updates to gumroad package.
More insert meshes, cslice (F6 menu), panel changes, link urls in description, credits update,

Current Bounty: http://i.imgur.com/OVZ0eEP.gifv (resolved)
I want to add meshes that use a plane for snapping to level with a cutcube as well as an underlying buckle.

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35 responses to “Blender 3d: Hard Ops Add On Public Demo (0.0.6)”

  1. I was kinda frustrated recently with hard objects taking way longer than I imagined them to…at about the same time I stumbled upon this.
    All this power and efficiency for such the low price when I got it! I expected something like this to be way more lol
    I recreated some stuff in this vid just to get used to it. Really awesome, stuff is as fast as I would expect now.

  2. wow man, pretty impressive toolset! Would you mind showing how it behaves on something a little less boxy, something more organic but still hard surface? I ask because i think this toolset could help us a great deal on the stuff we do for games like Halo but usually the designs are not as box based.

  3. Been playing around with your plugin, learning the workflow and getting used to the shortkeys and whatnot, Its brilliant. that's all that I can tell you. Makes it soo much easier to model!
    Best 5bucks I've ever spent!
    https://gyazo.com/b0ade3579b4ca593ef196b91b1d87f75

    you spoke in the video of not sharing your materials, and i can fully understand that. but would it be possible to build your own library later on? For example, i use quixel a lot, and ID maps would be so much easier to do if i had all preset colors set up beforehand, without having to remake them or reappend them into every scene i work in.

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