• Tuesday , 26 May 2020

Blender 3D: Newtons Cradle tutorial, Part one

Code Canyon

https://i.ytimg.com/vi/ozipVZ9MkZU/hqdefault.jpg



In part one of this two part tutorial we will take a look at modeling and animating the famous Newtons Cradle. As the newtons cradle is a demonstration of physics, so to is this tutorial. We’ll be using the physics engine to achieve the animation we are after. You’ll learn the basics of rigid body physics, the rigid body joint, and how to trouble shoot your way through problems that arise.

The physics engine is a very precise tool. As you will see in this this tutorial, tiny changes to the scene can have enormous effects on the physics.

In part two we will look at setting up the finished shot, adding HDR lighting, and rendering with motion blur.

source

3d Ocean

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32 Comments

  1. Kasper Osterbye
    April 27, 2019 at 15:47

    Very nice! – it would be really helpful if you put up the blender file so I can inspect all the settings once again.

  2. faht fak carl
    April 27, 2019 at 15:47

    "I'm sure I got a few lady viewers out there"

  3. Earthenfist
    April 27, 2019 at 15:47

    This is a situation where the Array modifier would be very, very handy.

  4. kraftykritter10
    April 27, 2019 at 15:47

    Well phooey! Lol when I got to where you told me and I type in -28, it goes back to zero.

  5. Warwick Lambert
    April 27, 2019 at 15:47

    Tried "period key" but the pendulum/ball keeps dropping on P……any suggestions for 2.77?

  6. kraftykritter10
    April 27, 2019 at 15:47

    Hi! Im at 19:06 but I can't find the Gravity option in version 2.77. Its not there! Did they move it?

  7. Jean Roman
    April 27, 2019 at 15:47

    using 2.74, blender game, followed all settings in TUT
    Lock rotation x&z does not work.  Ball still falls down
    what's wrong?

  8. Käptn Kaos
    April 27, 2019 at 15:47

    Your tutorial is pretty nice, yet I have trouble with completing it.
    Once I create the sphere with it's wires and try to "hang" those on the base, they will connect, but the Rigid Body Joint will only "lead" those wires as part of a very much longer pendulum, whiches origin I can't see or figure. It doesn't attach to the base pointwise. Any help?

  9. Crux161
    April 27, 2019 at 15:47

    Nice tutorial! 🙂

  10. SkeleCrafter
    April 27, 2019 at 15:47

    American name for Full Stop

  11. SkeleCrafter
    April 27, 2019 at 15:47

    It has. Now you can find rigid body in blender render. It has got different options now though

  12. Logans Runners
    April 27, 2019 at 15:47

    period is the american name for a full stop

  13. Proto Man
    April 27, 2019 at 15:47

    Set the 3D cursor to the new center point, then click on object>transform>origin to 3d cursor

  14. Jani
    April 27, 2019 at 15:47

    Damn this blender must have being changed cant find the gravity thing on this?

  15. MrOtacar
    April 27, 2019 at 15:47

    I was making this for an hour. I was making it as well as I could. Then, for some reason, the first ball and the ropes fell if it was even a little in an angle. Well, I was desperate `cause I didn`t know what to do. I searched for an answer and then. Blender crashed… Well, guess I`ll start over. And what did I learn? Save every 5 minutes…

  16. chillydogification
    April 27, 2019 at 15:47

    how do you make the balls move so fast ?

  17. chillydogification
    April 27, 2019 at 15:47

    Wow my first game, not bad, i am going to try to create a toy air plane using the same principles now, thanks.

  18. FirechildVideo
    April 27, 2019 at 15:47

    The "PERIOD" key…. the one just to the left of the "?" key.

  19. anas azeez
    April 27, 2019 at 15:47

    you f**ker tell me what is piriyed key

  20. anas azeez
    April 27, 2019 at 15:47

    what is pired key

  21. Miles
    April 27, 2019 at 15:47

    @Normzor I know now thanks, I am British and call it a "full stop" lol.

  22. Normzor
    April 27, 2019 at 15:47

    It's the dot key (.)

  23. Miles
    April 27, 2019 at 15:47

    What is the period key?

  24. Tman YTC
    April 27, 2019 at 15:47

    @IIxXGhostTrainXxII well i noticed the change when i made the gravity higher

  25. Tman YTC
    April 27, 2019 at 15:47

    @IIxXGhostTrainXxII OOOOH WOW, i feel dumb now lol XD

  26. Tman YTC
    April 27, 2019 at 15:47

    @IIxXGhostTrainXxII didnt happen to mine

  27. Tman YTC
    April 27, 2019 at 15:47

    @IIxXGhostTrainXxII yeah thank you, i saw that too, just wasnt sure if it was the same thing, but my cradle seems to work fine, just has taken me 2 days to render the animation lol XD

  28. Tman YTC
    April 27, 2019 at 15:47

    wheres the gravity tab? i cant find it in blender 2.62

  29. Marc Lemaire
    April 27, 2019 at 15:47

    Wonderful !

  30. a1s2e3m4
    April 27, 2019 at 15:47

    Hi how much I should take to learn this program ? sorry for the stupid question 😛

    and btw you are awesome man your videos are GOOD

    hope you the best

  31. Neil Johnson
    April 27, 2019 at 15:47

    @bubufetz Simply move the camera while keyframing it's location.

  32. Neil Johnson
    April 27, 2019 at 15:47

    @Superboy00110011 Have you tried raising the mass on the spheres? Another problem might be that the last two balls are too close or far together, just like he said, it's all about the tweaking.

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