• Wednesday , 18 October 2017

Blender 3d | Stone material | Tutorial

Code Canyon

https://i.ytimg.com/vi/hHTqyfiFwAc/hqdefault.jpg



Finally I made the tutorial for my stone material. I hope you like it!

Texture:
http://cgtextures.com/texview.php?id=109282&PHPSESSID=u2r831f48m851bie8m80923uj4

Insane Bump for GIMP (written tutorial):
Installing INSANE BUMP for GIMP (Windows)

source

3d Ocean

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6 Comments

  1. David Fernando
    October 3, 2017 at 19:09

    Nice

  2. surya kiran reddy
    October 3, 2017 at 19:09

    can we set it like an sculpting brush ….. if so., how

  3. Pohujwamto Niepodajski
    October 3, 2017 at 19:09

    Done everything the same as You and it looks more like a mould not even close. And do i add another Subdivisionsurface modifier after that second displacement mod.? Only after i Unwrapped it and put in UV ed a diffuse image i got something what looked like a rock but still far from the quality bumped material like you had Do i have to unwrap and set for all textures? and i yes than how to unwrap for different textures? finally would that be good for Game engine especially for fracture /destruction? Unreal Engine/Unity? please respond

  4. Lucas Smith
    October 3, 2017 at 19:09

    Could you look into making a more tri conservative method of making stone? Like for game engines?

  5. angelorubio
    October 3, 2017 at 19:09

    Nice

  6. KartoffelArts
    October 3, 2017 at 19:09

    Great Tutorial 🙂   keep doing 🙂

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