• Saturday , 18 August 2018

Blender 3D Tutorial – Stencil Texture Painting Multitextures by VscorpianC

Code Canyon

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Blender 3D Modeling & Animation; Stencil painting tutorial, learn how to paint multi-textures on one object with the improved texture paint stencil tools. The basics to get you started even if you’re a new Blender 3d user. VscorpianC

Blender 3D Modeling and Animation program is open source software that you can download and use freely.

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33 Comments

  1. I C
    August 8, 2018 at 07:36

    How to draw diffuse together with normal map at the same time through stencil?

  2. Reading with Rick and Bekah
    August 8, 2018 at 07:36

    This is great but i still can't make it work for me… i followed all the steps as close I could but there was on I couldn't because the option isn't on mine… it was when you changed the mapping of the texture to UV…. but that option isn't there for me…. Maybe because of a new version… anyway now I don't know what to do :((

  3. David Yisrael
    August 8, 2018 at 07:36

    This needs updating. None of the options on this video are on the current version of blender.

  4. Yuri Ilyin
    August 8, 2018 at 07:36

    Thanks a bunch for the tut, this helped me a lot to figure out a solution for quite a few of my texturing problems.

  5. steven andres gahona
    August 8, 2018 at 07:36

    gracias excelent

  6. William Z
    August 8, 2018 at 07:36

    why does my image come up so grainy compared to yours?

  7. gonzos
    August 8, 2018 at 07:36

    Very good explanation step for step easy to understand for people who don't speak english very well as I do, thank you very much.

  8. Sias Jordaan
    August 8, 2018 at 07:36

    Too bad maya mode doesn't have stencil control.

  9. Mircea B.
    August 8, 2018 at 07:36

    Hello again
    Can I Unwrap & Texture Paint Half of the Mesh and apply Mirror Modifier in the end? Thanks' Mic

  10. Raffaeledl
    August 8, 2018 at 07:36

    this is literally the best tutorial on the topic that is to be found online as of 20.11.2014!
    clever insights on the process + clearly explained shortcuts etc: great job! 🙂

  11. Richy Stripxssons
    August 8, 2018 at 07:36

    love your tutorials 

  12. Yeetlord Clockwork
    August 8, 2018 at 07:36

    You are a godsend.

    Spent 3 days looking for a way to do this.

    Thanks.

  13. Mircea B.
    August 8, 2018 at 07:36

    Great Work and thank you. I have a problem with how to save after Stencil Painting. When I open again the file, the Object is again Black!!! Please advice! Mic

  14. harolddewitt
    August 8, 2018 at 07:36

    I seem to be having a very common problem and that is the render does not correspond to what I painted or stenciled on my unwrapped object, can you help?

  15. TheGIK
    August 8, 2018 at 07:36

    INCLEDIBLE! 20 PASS for paint with a sample stencil. in ALL other soft u can press button and open stencil, voilà ready!!!
    Blender is fast ONLY for modeling sculpting ando other modules of soft is shit!

  16. Richard Algra
    August 8, 2018 at 07:36

    My Mesh never turned black and if I try to paint a texture it doesn't appear, Help? 🙁

  17. Paris Treantafeles
    August 8, 2018 at 07:36

    Excellent as mentioned in my previous comment but I have a question…. I think that I've followed the steps correctly using 2 textures as stencils. In the 3D window with "Viewport Shading" set to texture, i see them both perfectly but when I render only one appears. What might i be missing? Thanks!

  18. Paris Treantafeles
    August 8, 2018 at 07:36

    Thank you – this is excellent!

  19. Mike Berlin
    August 8, 2018 at 07:36

    I'm having a problem similar to John, I followed along with you, used a smart UV project and luckily my model was unwrapped nicely. But when I paint on the texture, it looks good in texture paint mode, but when I render it, it doesn't look like that at all, and is stretched over the entire mesh.

    My question basically is: Why when I paint a texture on, does it not render where I painted it?

  20. Quantum Space
    August 8, 2018 at 07:36

    There were a number of brain farts going on that stopped me from getting what I wanted. When I painted along with you I was painting on 1 single surface but my painting looked like it would be scattered and random across each side of the cube (as I had wanted). What I had missed was marking the seams before Unwrap or performing a Smart UV Project, so I thought there was something wrong with rendering what I had painted. Thanks for your offer to help though.

  21. Quantum Space
    August 8, 2018 at 07:36

    When I render my image I don't have the painting effect that I worked on. You said that you wouldn't go into the details of rendering in this tutorial about how UV maps are assigned to the object, in which video do you go over that material?

  22. Marcus Korvenius
    August 8, 2018 at 07:36

    First i want to thank you, most of your tutorials that i watched were extremely helpfull.

    Secound i wanted to ask if there is gonna be more of human / anime models, im still doing a lot of mistakes by forming a female body and Face.

  23. constantitiarito
    August 8, 2018 at 07:36

    Hi. Didactic and useful this video. What I'm wondering is if this procedure functions the same with Blender Cycles. Thanks for your help.

  24. Antony Riakiotakis
    August 8, 2018 at 07:36

    It's always nice to see the tools in action :). Indeed the system is complex and needs quite some reinforcement for memorizing. This is a good indication of the need for redesign. I was thinking something along the lines of "I want to paint on -this- texture using -this- UV layer", instead of the back and forth dance between edit mode, image editor and texture paint mode.
    Thanks for the tutorials too! It's no secret that our official manual sucks :p so they are quite essential!

  25. Antony Riakiotakis
    August 8, 2018 at 07:36

    Yes! I opened youtube today and there were a few links to texture painting tutorials (no doubt data mining of my viewing habits from youtube). So here I am… 🙂

  26. garvie garzo
    August 8, 2018 at 07:36

    thank you very much, very clear, and very helpful.

  27. ratty redemption
    August 8, 2018 at 07:36

    very cool, i wasn't aware blender had this feature. does it only work if the 3d view mode is in multitexture?

  28. SonnySee
    August 8, 2018 at 07:36

    Always look forward to your new videos. Thanks for doing them.
    You should submit this tutorial to the new CG Masters competition.

    You can find the information about it on their facebook page, or over at blendernation

  29. mustdi39
    August 8, 2018 at 07:36

    Thanks a lot:) I was really looking into blender texturing lately, quiet powerful I must say and good thing we got people like you to teach us;)

  30. M Wing
    August 8, 2018 at 07:36

    I learned something! Thanks!

  31. Rollon
    August 8, 2018 at 07:36

    You did it 😀 thanks so much this is really going to help me. I kind of had it sussed but the results were not consistent, now I know where I was going wrong. Will this work the same in cycles?
    Keep up the good work 🙂

  32. Holger Kds
    August 8, 2018 at 07:36

    Thank you for the informative tutorial.

  33. ZeroCodeFX
    August 8, 2018 at 07:36

    Thx, one can always learn new things; you really are a good and productive teacher/ youtuber 🙂

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