https://i.ytimg.com/vi/rd8F57jZChk/hqdefault.jpg
This tutorial shows how to use the ‘Follow Path’ constraint to animate a car. The tutorial also shows how to animate the front wheels turning at the same time.
Key Points
How to add a path and how to shape it in edit mode.
How to add and ‘Follow Path’ constraint to the car and link it to the path.
How to insert key frames at points on the path using the ‘Evaluation Time’ setting.
How to add rotation key frames to the front wheels.
source
36 responses to “Blender Animation Tutorial A Car Following a Path and the Front Wheels Turning”
fun and all but this not works for every engine u know. It only works good in blender to make a static screenshot which most of us are not looking for. These animations you can make in many ways in blender but the question is, will it be compatible with the game engine you want to use it in…. That answer is NO.
Is there a way to make the wheels follow the curve without having to manually animate it?
im having a hard time, like when i make it follow the path, my object change location and there is a broke blue line
pls help, when i try to insert rotation keyframe, theres no insert key frame button.
Man…you are "the man"…thanks a lot…this is a real good tutorial…(all of them)…
Great job!
thanks dude now I can make a drifting car
hello sir, i have made a car with 4 wheels as 1 object. So i can not set things to 1 wheel. How do I make every wheel a different object?
i run the tutorial on my smartphone while blender on PC
GG GREP!
when i animate my car follow u the car body and wheel separate how should i do ?
I updated the car I added headlights and rims
Thanks
thank you this helped me alot!
bro, when I animate my car, what happen if there is a lag ?? thanks
hey bro, I have a car bmw m3 gtr but, when I mirrored wheels into 4, there is a lag and I want to fix that, can you help me?
tutorial of the car?
I have a question about rotation.
I was wondering how can you make the car tires actually rotate and turn at the same time, because I am making a mini gun and I would want it to spin and fire in different directions, just like a car wheels would turn on an axis. How do I do that?
thank you for being right to the point! +you have a good tutorial voice!
I idid exactly the same as in the video, but my mesh is deformed and it looks strange in the camera view and other views…Help?
Super explained tutorial. Thank you!ย Very helpful ๐
Much appreciated!
thanks man
I don't know about Ian, but I would go for blender only. It is powerful, simple, easy, and both beginner and advanced users can use it.
perfectly ๐
Nice job! ๐ But how can I bring the wheels to roll? thx for answer
you made it look so easy. i subbed. thanks.
Been through a lot of animation tutorials and this is the simplest one. Thanks a lot. This opened a whole new door for me ๐
No prob.
If you want the car to start a fifth of the way along the path set the evaluation time to 20 and insert key frame. If you want the car to start at the beginning of the path but not until frame 20, go to frame 20 and set up a key frame on the evaluation time with a value of zero.
Very quickly off the top of my head, in the properties window, with Object properties, look to see if the name of the curve is in the parent field, delete the name of the path so that the parent field is black. Short cut key Alt P also remove a parent.
I tried linking my Google Android rig to a path in 2.62 and it worked. I select the armature in object mode and applied the Follow Path constraint. I was able to key frame the eval time without getting any error message.
Quick answers –
1. The 'Follow Path' constraint automates setting various parameters, you do not have to use it to get an object to follow a path.
2. I did a tutorial (a long time ago) on using the NLA Editor window, I think I set up a simple walk cycle action and got the NLA Editor to repeat it, I think the rig followed a path in that tutorial.
Quick answers I hope they are correct and useful.
Marvellous. Two comments:
1) Could the car follow path if parented to the curve, choosing option 'follow path'?
2) Instead of car, I have a rigged character who walks in a straight path (common theme) but how do you get the character to follow a curved path (Nurbs curve)?
Can the previous key frames apply for the curved path?
I'd be most grateful for your guidance here.
Thank you!
excellent tutorial, well done, I would have animated the position and rotated, but this was is much better