Blender Animation Tutorial A Car Following a Path and the Front Wheels Turning


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This tutorial shows how to use the ‘Follow Path’ constraint to animate a car. The tutorial also shows how to animate the front wheels turning at the same time.

Key Points
How to add a path and how to shape it in edit mode.
How to add and ‘Follow Path’ constraint to the car and link it to the path.
How to insert key frames at points on the path using the ‘Evaluation Time’ setting.
How to add rotation key frames to the front wheels.

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36 responses to “Blender Animation Tutorial A Car Following a Path and the Front Wheels Turning”

  1. fun and all but this not works for every engine u know. It only works good in blender to make a static screenshot which most of us are not looking for. These animations you can make in many ways in blender but the question is, will it be compatible with the game engine you want to use it in…. That answer is NO.

  2. I have a question about rotation.
    I was wondering how can you make the car tires actually rotate and turn at the same time, because I am making a mini gun and I would want it to spin and fire in different directions, just like a car wheels would turn on an axis. How do I do that?

  3. Quick answers –
    1. The 'Follow Path' constraint automates setting various parameters, you do not have to use it to get an object to follow a path.
    2. I did a tutorial (a long time ago) on using the NLA Editor window, I think I set up a simple walk cycle action and got the NLA Editor to repeat it, I think the rig followed a path in that tutorial.
    Quick answers I hope they are correct and useful.

  4. Marvellous. Two comments:
    1) Could the car follow path if parented to the curve, choosing option 'follow path'?
    2) Instead of car, I have a rigged character who walks in a straight path (common theme) but how do you get the character to follow a curved path (Nurbs curve)?
    Can the previous key frames apply for the curved path?
    I'd be most grateful for your guidance here.

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