Blender Animations Unity Import Tutorial

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In this unity and blender tutorial I show you how to create an animation for a model with blender and export is as fbx file for using it in Unity game engine.

It is not a tutorial for newbies in Blender, starting point is a rigged model and you should know the basics about rigs, bones, meshes, selection modes in blender. I explain the action editor and the export to fbx for unity game engine.

Here is the TOC:

00:20 : The rigged model with Auto IK
00:44 : Open the dope-sheet in Blender
02:40 : Create new animation / action in Action Editor
07:42 : Export model and animations as fbx
08:19 : Import fbx model and animations into Unity 5

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#Blender
#Unity
#Animations
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31 thoughts on “Blender Animations Unity Import Tutorial

  • September 21, 2019 at 11:13
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    All of my animations are on the timeline. How should I transfer them into the action editor. Creating individual actions.

  • September 21, 2019 at 11:13
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    the most frustrating part for me is my Blender export only "some" animations and it will not tell me which animation it skipped. I just found out when doing Mechanim in Unity that some animation were missing, not sure why Blender just didn't export all the animations. need help!

  • September 21, 2019 at 11:13
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    Why are you teaching how to create an action when the title is about importing actions into Unity? When exactly does the real information I came from even start? Why do I have to watch all this other crap?

    7 minutes of your 10 minute video have NOTHING to do with importing Actions into Unity.

  • September 21, 2019 at 11:13
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    Sir do you know how to make feet to not slide while standing? It's rigging issue or import issue I cant use humanoid rig type thou.

  • September 21, 2019 at 11:13
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    I thought its video about exporting animations from blender… I was wrong :/ Most of this is about making animations and only 1min about exporting from blender and importing to unity… And how do i export ONLY animations? :/

  • September 21, 2019 at 11:13
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    can you do how to make a ocean in blender with animation and then export it to unity because i made one and it's not moving in unity little bit but in blender it moves please help?

  • September 21, 2019 at 11:13
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    Sorry, help me please.
    I want to make an animation of two characters that will be hugging. I
    have 2 different characters, I can make this animation in a blender,
    but how do I transfer to Unity3d if I have 2 different models?

  • September 21, 2019 at 11:13
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    How to add another animation after importing and settings things in unity? I have opened the .blend file imported to unity and added animation, but, animation is not updating in unity.

  • September 21, 2019 at 11:13
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    I'd love to know how to animate a tail. By that I mean have the tail follow behind but it reacts on its own with gravity. So that it doesn't just flop down; it's like it has a life of its own if you know what I mean. For example, Godzilla's tail seems to float around freely.

  • September 21, 2019 at 11:13
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    Hey Jay, do you know of a way to blend between several scale animations/poses? The issues I'm having are that A): I don't want these scales to be overridden when I then animate the character on top of that, and B): I need to blend the scales with eachother in an additive manner, but blender exports data for every bone even if there is no key frames on that bone, which means I can't do things like cheekbone scale blended with mouth scale to get the final sizes for each, because one overrides the other.

  • September 21, 2019 at 11:13
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    Now this is a tutorial. Thanks, man. You and another forum (about weights, rigify problems, and rigify bone fixing) finally helped me out. Here's a thumbs up.

  • September 21, 2019 at 11:13
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    I've been having lots of twitching on my exported actions in unity when there is more than one action in blender. I think it has something to do with IK constraints. It seems to be fixed when I save blend files directly to unity but I want to use fbx. Do you know how to fix that problem? Most of the time. the animations will twitch and the end of their cycle.

  • September 21, 2019 at 11:13
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    Oh man I've needed something like this for so long. So far it's just been Blender+Unity animation loop/settings/import/loop-pose-wtf mish-mosh… black magic…. ugh.. thanks for this!

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