In this unity and blender tutorial I show you how to create an animation for a model with blender and export is as fbx file for using it in Unity game engine.
It is not a tutorial for newbies in Blender, starting point is a rigged model and you should know the basics about rigs, bones, meshes, selection modes in blender. I explain the action editor and the export to fbx for unity game engine.
Here is the TOC:
00:20 : The rigged model with Auto IK
00:44 : Open the dope-sheet in Blender
02:40 : Create new animation / action in Action Editor
07:42 : Export model and animations as fbx
08:19 : Import fbx model and animations into Unity 5
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