Blender Art Critique #3


https://i.ytimg.com/vi/MlTQqO4yV-k/hqdefault.jpg



Critiquing your Blender renders. NUMBER 3! 😀
Submit your render for the next video: http://www.facebook.com/blenderguru Just post your image and include the hashtag #bgcritique

Links from the video:
How to model a car tire: https://vimeo.com/4415254 & https://vimeo.com/4422320 (my very first tutorial!)
The Secret Ingredient to Photorealism: https://www.youtube.com/watch?v=m9AT7H4GGrA
The Architecture Academy: www.thearchitectureacademy.com/sp/28053-buy-now
Understanding Composition: https://www.youtube.com/watch?v=O8i7OKbWmRM

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21 responses to “Blender Art Critique #3”

  1. Sam Lee needs to learn how revolvers work. The shell casing does not get thrown out of a revolver when shot. All the shell casings stay in the cylinders until you are ready to reload at which point you dump all 6 (or 5 or 7 or 8) empty shell casing on the ground.

  2. Personally I loved the Masoud Zamani's creature – it's just adorable!
    Cannot agree on the bulking up the arms part – the character is obviously based on an insect and insects do not have thick arms. Actually those tiny little limbs make a realy nice contrast to all the rest of the body that looks quite dence.

    May be what the artist could do is research how a grasshoper's or a butterfly's legs look.They start out with something like a human bicep/tricep or whatever and then they get thinner and there are also some other details to it like chipping or some sort of tiny blades – I don't know how they are called lol.

    And Masoud could do the jetpack a little lighter and then those small legs would be more visible. I think the problem is that he didnt check the render in black&white in Ps while it really helps with accents

  3. There are a lot of little problems with the worm render, but the worms not having human features like hands and faces is not one of them. The poses are weird, but having them pull the triggers with their tails is cool. Also, considering actual worm anatomy, these guys are wearing the hats over their faces – you could give them more character by rotating the hats 90 degrees and pointing their mouth ends toward one another.

    Incidentally, they aren't actully pulling the triggers, which just worsens the lack of action. Personally I would have one worm having just fired, with the trigger all the way back, the hammer down and the muzzle flash visible and the other worm just about to fire with the trigger pulled a little way back, the hammer starting to rise and no flash. That way you get a story – a snapshot of a duel where the victor has just been decided. A bit serious for a goofy render of cowboy worms, but it's a pretty weird piece to begin with.

  4. has he never seen a fly? the jetpack character was a fly, that's why there were six limbs and the mouth was so low. to me it made perfect sense. What I believe was the biggest default tho was the left hand holding the remote for the jetpack, i thought it was holding the gun downwards

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