• Saturday , 6 June 2020

Blender Beginners UV Unwrapping Tutorial

Code Canyon


Blender tutorial about how to UV unwrap in Blender, so that you can texture your model.
Download the model: https://drive.google.com/open?id=0B8PFSrI9B3iwanNtYWp3eFU4V28
Texture: https://www.poliigon.com/texture/2425/metalness


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Poliigon: http://www.poliigon.com


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  1. kenroth87
    August 21, 2018 at 00:37

    can someone help me, im unwrapping the seams the exact same as him but for some reason the end of my mesh goes off in a bend?

  2. HelloBoy Mysurname
    August 21, 2018 at 00:37

    The worst part of blender that i hate

    Who else agrees?

  3. Calvin De Beverly
    August 21, 2018 at 00:37

    I cheated! I could not select that inner box correctly so instead I click on the dots in the UV Editor that matched the ones The Guru had in his. I am so ashamed. (not haha)

  4. Rabid Bwah
    August 21, 2018 at 00:37

    Can someone tell me what wrong with my mesh because in the material menu, my anvil refered as plane and not as cube. Give me enlightment plz

  5. Priyajit Bera
    August 21, 2018 at 00:37

    Hey Andrew, did you apply the mirror modifier on your face came? hit like if you understand that,
    Big thanks for the tutorials

  6. BeautifuL DruG 0.O R
    August 21, 2018 at 00:37

    Jesus Christ, Finally – I found what I REALLY Need: useful & simple! GURU, THANK YOU!
    o.0 AAARGH 0.o

  7. froop
    August 21, 2018 at 00:37

    if you need some information about anvils and forging: watch 'daily steele'

  8. Francisco Guzmán
    August 21, 2018 at 00:37

    The link for the texture is broken, here is the link for the same texture: https://www.poliigon.com/texture/metal-spotty-discoloration-001

  9. ETH
    August 21, 2018 at 00:37

    This video was exactly what I've been looking for for the last 4 hours haha.

  10. Ron Hicks
    August 21, 2018 at 00:37

    Thanks Andrew😀

  11. Anders Pedersen
    August 21, 2018 at 00:37

    Once again, epic tutorial you've done here Andrew.

  12. João Moutinho
    August 21, 2018 at 00:37

    Hello Blender Guru community!!
    I am new to this but I am trying to make a HUGE building. I have some questions that I would be really in debt if you guys could help me.

    So, I have already modeled everything (It was an eternity) and now I want to go for the photorealism! Here goes the list of my issues:

    1- Separate the Inside Walls from the Outside Walls to create different texture for each. (in order to make the outside rough stone walls and inside a nice smooth white painted walls)
    2- Avoid the Repetitive Texture Patterns. ( I cannot run away from this issue working with "normal textures" as with the PBR textures. It always goes like an ugly repetitive pattern.
    3- Be able to create a Blend (stack organically) 2 or More textures (if possible, PBR textures) to the same wall to create a more realistic result. This comes because the Large Crude Cement modern buildings feel really fake because of the repetitive patterns.
    4- Be able to have good resolution in the textures! This is an issue because not putting the UV meshes overlaid, the mesh occupies little space, so, huge pixels and really ugly and disappointing result… Should I make an UV mesh and Texture to Every different face of the building? If so, how would be the management of the different textures and materials and so on?

    I've looked for this answers online, but I could not get them in any forum. The question might be the wrong ones, but please, help me find the right path!

  13. Caseko CSK
    August 21, 2018 at 00:37

    Clicking the texture link and "page not found" error.

  14. Jack Attack
    August 21, 2018 at 00:37

    it only took me 2 seconds to find a top view https://www.stockhoffsonline.com/acatalog/Delta%20Future%202%20top.jpg

  15. Muhammad Sa'adillah Aziz
    August 21, 2018 at 00:37

    Holy shit this is easy.. Why I am too lazy huh? Well thank you sir!

  16. Teri Farley
    August 21, 2018 at 00:37

    Maya is better in that you don't have to slice everything. you relax UVs with relax tool, and another tool. It moves the UVs around like you move pie dough on a pastry board around, you want pie dough uniform thickness, so you move it around, you want UVs evenly distributed and not stretched areas of mesh, so you relax the map by redistributing the UVs around. Too many seams are bad for render speed, especially in a game it gets glitchy.

    August 21, 2018 at 00:37


  18. M. Ash
    August 21, 2018 at 00:37

    PROBLEM: The texture is not visible in the 3D viewport @4:50 like his is. how do i fix this? I am using Cycles.

  19. Erzurum Gündem
    August 21, 2018 at 00:37

    traceback most recent call last blender

  20. aaronsdavis
    August 21, 2018 at 00:37

    You can erase seams by using the texture paint method using the "smear brush" or "soften brush". Click on the brush picture in the texture paint tools tab (t). Seams to work for me 🙂
    I placed a light close to the seam, rendered it from up close and couldn't see the seam.
    You can even clone bits of the texture with the clone brush; right click to clone, left click to plonk the cloned area on the seam to break it up.

  21. Mind LT
    August 21, 2018 at 00:37

    Nice. Everything is blue in my project and still my texture goes in random directions, cuts at certain places etc. What. The. FUCK.

  22. Erika S Santos
    August 21, 2018 at 00:37

    puto jahahjjajaja

  23. Lord Byron
    August 21, 2018 at 00:37

    Wait, isn't it better to use the stretch and the sync to select the seams that we want to mark from the UV editor?

  24. mohamed elkordy
    August 21, 2018 at 00:37

    thanks !
    Is there any way to move this UV map to the center without losing texture position ?
    i tried to move manually but not help (can't match exactly position of texture image .

    happy good times !

  25. Riotous Rebel
    August 21, 2018 at 00:37

    I know this is older, but does anyone know the Maya equivilant to the, "Unwrap" button?

  26. mani. channel
    August 21, 2018 at 00:37

    do you make animations?
    and if you do please make a tutorial

  27. Mehmet Saip Ozkaya
    August 21, 2018 at 00:37

    i had no streches i just watched you i dont know why maybe they fixed the auto unrap

  28. Tristan Oliver
    August 21, 2018 at 00:37

    I love your box unwrapping animation!

  29. stemaster
    August 21, 2018 at 00:37

    hi there, I have a question if you're still answering them. I have a very high polly mesh that I've tried to seam (I'm very new to normals and texturing so bare with me here.) I've tried to place seams on it but I've ran into an issue every time I try to unrap it. it'll come out into a massive amount of parts regardless if I've only seamed a few. None of the seams were connected to make multiple parts but regardless it does this anyway. any tips or ways I can solve this problem? Thanks for your time mate.
    (also amazing video, you do a fantastic job in explanation.)

  30. Killuminati 7047
    August 21, 2018 at 00:37

    okay mr smart, how will you UNWRAP model if he have 10000000000000000 FACES HM ?, its imposible! so blender is stupid, cuz you cant even make subdivison surfece to get textures later, cuz EVEN if i DO "MARK SEEMS" if model has 100000000000000 faces, you will got UVMAP with bilion, tons of just black "."."." (DOTS) and 3 years later pulling just that DOTS you didnt finish nothing with textures, so shit !

  31. Tobias Ödman
    August 21, 2018 at 00:37

    quick tip that i found a couple of days ago that i find quiet useful. hit SHIFT+F in the object mode lets you free roam with W,A,S,D

  32. Famix
    August 21, 2018 at 00:37

    I'm trying this, but everything is coming out black 🙁

  33. RMR
    August 21, 2018 at 00:37

    I have this issue with my mesh and I have no idea what's causing it: https://vgy.me/fNvERT.png

  34. Jonatan A.
    August 21, 2018 at 00:37

    Only cycles render

  35. Alejandro Ugalde
    August 21, 2018 at 00:37

    Holy crap dude, you just gave me the solution to a problem I was having in three.js with .obj not having UVs. Thank you!

  36. S3ntinel
    August 21, 2018 at 00:37

    The alt-click doesn't work.

  37. Magda Albrecht
    August 21, 2018 at 00:37

    Can you actually paint over a texture file? For instance if some parts of the anvil should be rusty?

  38. Tytton Elkins
    August 21, 2018 at 00:37


  39. Shimon Ben LouLou
    August 21, 2018 at 00:37


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