https://i.ytimg.com/vi/PRCrFaqoHMY/hqdefault.jpg
Here I show how to generate a procedural texture for a wooden floor in blenders cycle render engine.
This means:
– No texture maps are used
– The output is an endless texture
– The colors are customizeable inside blender
Use Subtitles for explanations.
Download from blendswap: http://www.blendswap.com/blends/view/80871
Ossuary 7 – Resolve – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
source
21 responses to “Blender Cycles: Procedural Wood Floor Texture”
Sensacional, muito obrigado!
THIS IS AWESOME. I hate using other peoples textures or working with photographs.
Shift+A to bring up the search menu at the start
Little to fast for me as a beginner 😉
Is it possible to export the texture out with a model to say unity?
wow – WHERE IS THE REALLY LIKE BUTTON when you need it! This was a great tutorial, when I saw the wood floor result I was… floored – forgive the pun! That's it now, I think anything is possible with procedural textures!
You inspired me to make my own. My node setup is a lot different because I didn't understand yours, and I also added a lot more options (http://imgur.com/MoWZmE9)
Details here: https://www.reddit.com/r/blender/comments/5bin3x/procedural_wood_material/
Download: https://drive.google.com/open?id=0B799R8BmqfPQamZvWkxnbWQyR0U (if it doesn't work let me know and I will give you a link)
this is pretty cool
Nice tutorial but i have a problem. As soon as i insert the texture coordinate the noisetexture disappears from the plane, using only the mapping node without the texture coordinate gives the same result…..no visible texture!
How did you split the line with a node at 2:39 and what is the reason for this?
That's amazing. It makes me wonder if procedural textures will the future of video games. UE already has a sort of material system in it.
You explain nothing, can you make a slower tutorial please?
Very nice texture effect, but I use a notebook (15") and I cant see the infos on the nodes. But congrats for sharing knowledge with us.
I feel like I am in love with you. Seriously, that helped so much. I don't know how long I fought with my floors beforehand. Without the brick texture and with a few other differences, I could also use it for tables to a degree.
Thank you. Thanks a lot.
I'll be glad if you make a tutorial for this texture! I've never found any tutorial for procedural texture i'm looking for this.
Nice, thank you
Was good tutorial though, i like these kind that i need to pause a number of times to copy rather than a lot slower tutorial with the same level of info
Thanks!… you didn't show that you need to add glossy node.. but i'm sure that's obvious to many
nice
nice
Wow man. Great work. Dont suppose you could share a screen shot of the final node set-up. I am really battling with getting something lie this together. Looks so much better than any image texture.