• Saturday , 16 December 2017

Blender Cycles: Procedural Wood Floor Texture

Code Canyon

https://i.ytimg.com/vi/PRCrFaqoHMY/hqdefault.jpg



Here I show how to generate a procedural texture for a wooden floor in blenders cycle render engine.
This means:
– No texture maps are used
– The output is an endless texture
– The colors are customizeable inside blender

Use Subtitles for explanations.

Download from blendswap: http://www.blendswap.com/blends/view/80871

Ossuary 7 – Resolve – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

source

3d Ocean

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21 Comments

  1. mcleber100
    August 8, 2017 at 11:44

    Sensacional, muito obrigado!

  2. SPQRxUSAxNUSA
    August 8, 2017 at 11:44

    THIS IS AWESOME. I hate using other peoples textures or working with photographs.

  3. Patrick Gill
    August 8, 2017 at 11:44

    Shift+A to bring up the search menu at the start

  4. tommyharbofriis
    August 8, 2017 at 11:44

    Little to fast for me as a beginner 😉

  5. Scoby
    August 8, 2017 at 11:44

    Is it possible to export the texture out with a model to say unity?

  6. fk kirk
    August 8, 2017 at 11:44

    wow – WHERE IS THE REALLY LIKE BUTTON when you need it! This was a great tutorial, when I saw the wood floor result I was… floored – forgive the pun! That's it now, I think anything is possible with procedural textures!

  7. liquidpotato365
    August 8, 2017 at 11:44

    You inspired me to make my own. My node setup is a lot different because I didn't understand yours, and I also added a lot more options (http://imgur.com/MoWZmE9)
    Details here: https://www.reddit.com/r/blender/comments/5bin3x/procedural_wood_material/
    Download: https://drive.google.com/open?id=0B799R8BmqfPQamZvWkxnbWQyR0U (if it doesn't work let me know and I will give you a link)

  8. liquidpotato365
    August 8, 2017 at 11:44

    this is pretty cool

  9. Arev`s blender projects
    August 8, 2017 at 11:44

    Nice tutorial but i have a problem. As soon as i insert the texture coordinate the noisetexture disappears from the plane, using only the mapping node without the texture coordinate gives the same result…..no visible texture!

  10. Luke Watts
    August 8, 2017 at 11:44

    How did you split the line with a node at 2:39 and what is the reason for this?

  11. BigFreakingCacodemon
    August 8, 2017 at 11:44

    That's amazing. It makes me wonder if procedural textures will the future of video games. UE already has a sort of material system in it.

  12. zergetrh
    August 8, 2017 at 11:44

    You explain nothing, can you make a slower tutorial please?

  13. Thompson Zille
    August 8, 2017 at 11:44

    Very nice texture effect, but I use a notebook (15") and I cant see the infos on the nodes. But congrats for sharing knowledge with us.

  14. Ray Arc
    August 8, 2017 at 11:44

    I feel like I am in love with you. Seriously, that helped so much. I don't know how long I fought with my floors beforehand. Without the brick texture and with a few other differences, I could also use it for tables to a degree.
    Thank you. Thanks a lot.

  15. Fanilo Raveloson
    August 8, 2017 at 11:44

    I'll be glad if you make a tutorial for this texture! I've never found any tutorial for procedural texture i'm looking for this.

  16. HEEROCKSS
    August 8, 2017 at 11:44

    Nice, thank you

  17. Cryptfire
    August 8, 2017 at 11:44

    Was good tutorial though, i like these kind that i need to pause a number of times to copy rather than a lot slower tutorial with the same level of info

  18. Cryptfire
    August 8, 2017 at 11:44

    Thanks!… you didn't show that you need to add glossy node.. but i'm sure that's obvious to many

  19. NinjaSensei
    August 8, 2017 at 11:44

    nice

  20. NinjaSensei
    August 8, 2017 at 11:44

    nice

  21. Nick Hill
    August 8, 2017 at 11:44

    Wow man. Great work. Dont suppose you could share a screen shot of the final node set-up. I am really battling with getting something lie this together. Looks so much better than any image texture.

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