https://i.ytimg.com/vi/ov7o4YcrjfY/hqdefault.jpg
500 Frames (2x GTX 1080s)
Cycles: 13 hours (1920×1080)
Eevee: 20 minutes (3840×2160)
source
https://i.ytimg.com/vi/ov7o4YcrjfY/hqdefault.jpg
500 Frames (2x GTX 1080s)
Cycles: 13 hours (1920×1080)
Eevee: 20 minutes (3840×2160)
source
46 responses to “Blender Cycles vs Eevee”
This shows clearly how eevee can improve the workflow of cartoon-ish scenes, however, true photorealism on the other hand, is where Cycles is expected to have the upper hand in several aspects including shadows, DoF and refraction. So it really depends a lot on which you are looking for.
how to archive that gradient background light?
Молодец! Eevee тоже очень хорош.
Eevee just has an orange glare to it ..
Differences are imperceptible to the untrained eye. Nice!
if you creat a great workflow with one frame . render it in cycles . if you creat a 3D animation film .. you should render it in eevee . ( sorry for my english )
awesome bro!but i presume eevee need improve the shadow of light。i hope the issue fix of the blender will be done and we’ll use IES light one day in eevee!
The screen space reflections are inferior in eevee , most noticeable in the metal reflective objects
But hey , it's a goood trade off ., it renders instantly
Eevee makes everything look like "plastic".
only 20 min
EEVEE is brand new and to see how close it gets to Cycles already is amazing, Blender is in for a bright future.
13 hours cut down to 20 minutes and it still looks that good? No joke i'm actually ecstatic
Well everything is good with 2x 1080 tis….
I'm waiting , maybe we don't need render farm after all
this shadows which casting on ground are really Bad in Eevee
if they fix shadows problem
and improve light system i will trow cycles away
Wow eevvee is pretty darn good, but the UI is confusing as hell
Cycles: 13 hours (1920×1080)
Eevee: 20 minutes (3840×2160)
Says plenty..
EEVEE RENDER FASTER ?
How much difference was there in the render times?
cycles has the phone's screen reflected in the glasses and imo that looks awesome
You are joking about Eevee's render time. That can't be that fast!
Both look so great! I cannot wait to get my hands on the stable release!
Cycles looks better
but it is 13 hours vs 20 minutes. Really impressive.
Cycles looks better, but Eevee did a good job for sure.
I am so hyped for blender eevee
For no reason other than faster render times 😀
EEVEE is going to great for real time visualization.
Eevee will be a BLAST for Interior renderings ! 🙂 Stuff where light bounces drive the samples up like crazy. Lovely Scene btw 😀
The major problem with eevee for me is the way it's lighting the scene. Like it's lighting the monitor handles even if they were behind the monitor.. I guess real time rendering engines do face this problem. Same problem's there with Video copilot's E3D
something's wrong here, 2x 1080 is very strong but still takes 13hrs on Cycles?
Did you have to do adjustments to evee to make it look close to cycles??
well great but still far away from cycles or other big players.
Stunning in both, though the lamp felt brighter in eevee
Looks good, but aliasing issues are too apparent, cycles version is soo much smoother. Can't see using eevee as the final result in real production if it's not fixed. And it's considering that the render size with eevee was 4k scaled down to 2k. Otherwise it looks cool.
It looks so delicious, both eevee and cycles versions, that i want to eat it.
EVEE IS GREAT BUT CYCLES IS STILL PHYSICALLY ACCURATE… BUT I TOTALLY LOVE EVEE IT JUST MAKES EVERYTHING GREAT AND FAST.
did you try compare it to redshift? sorry to ask this btw the overall art is really cool its nice inspiration lovely.
The diffuse bounce light on the hands and from the screens looks different, hard to say which is better. Really impressive work here! How much did you have to tweak the Eevee settings to get it to look like the Cycles render (and visa versa)?
It look like its having a extra anti-aliasing on the edges….much clear….
Evee would be great for games
end is it me or evee give some extra life in to it as well
well evee wins is a render in real time like UE 4 or unite or every outer game engine that has this
Great attention to detail with the shiny spot in the center of the tablet 🙂
So having this being looked at, would it be considered that Eevee performs a lot quicker?
Eevee doesnt support animation rig as yet.
But will soon
I have not been able to get the newest version of EEVEE to render. I can use OpenGL, but when I try to render an image sequence, the timeline moves. but it only renders the 1st frame over and over… Which EEVEE build are you using?
I hope by 2.8 we could control that bloom more