• Sunday , 24 September 2017

Blender Drivers

Code Canyon

https://i.ytimg.com/vi/Rf3JBuSLRKU/hqdefault.jpg



Setting up drivers to control viability of objects in Blender.

I struggled with my screen capture software so getting the detail of the tut was less important at the time as getting the software to record without crashing 🙂

You can see a WIP of Ron and Obi here:

www.glennmelenhorst.com

source

3d Ocean

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26 Comments

  1. climid
    June 28, 2017 at 01:37

    have a thumbs up!

  2. Matt Howarth
    June 28, 2017 at 01:37

    I don't usually comment, but Glenn, fantastic stuff!!!

  3. Arturo Castillo
    June 28, 2017 at 01:37

    how or where can i learn this form scratch, is this a series? a course? man this is awesome i love blender but didnt knew it could do this.

  4. Caden Burleson
    June 28, 2017 at 01:37

    Nice Tutorial! Thank you! This will help in speed when I get into 2D animation. I suppose it could also be adapted for 3D as well.

  5. Mike l
    June 28, 2017 at 01:37

    u need to speak louder… seriously.

  6. Cloud-Yo!
    June 28, 2017 at 01:37

    Excellent tip! subscibed!

  7. ElodieS
    June 28, 2017 at 01:37

    Wish there was a tutorial on this, like on udemy I would pay for this seriously.

  8. Vic vD
    June 28, 2017 at 01:37

    Hello Glenn, pretty nice technique! However, I can't seem to find how to put the change between different sprites into an animation clip properly. The pivot point of the armature of my model seems to move to the position of the pointer (that I animate to switch between the sprites). Would be awesome if you told me how you animate that when it's set up.
    Cheers!

  9. Glenn Melenhorst
    June 28, 2017 at 01:37

    I don't see why not. It should be exactly the same process.

  10. Karribu
    June 28, 2017 at 01:37

    can you use the same method for 3d objects? for 3d animations

  11. PixelFrosty Productions
    June 28, 2017 at 01:37

    it wont work for me D:

  12. PUUP ZEMLYA: Blender, BGE, Gimp
    June 28, 2017 at 01:37

    Nice!:)

  13. 161 Productions
    June 28, 2017 at 01:37

    ive watched this countless time, and seem to not be grasping it, im trying to set up different mouth shapes to change like you have this to animate 2d, but being rather new to blender im not sure how youve set this up with the copies to click and set up your drivers.

  14. craig Duerksen
    June 28, 2017 at 01:37

    do you know of any Online classes I can take for 2d animation?

  15. qnaman
    June 28, 2017 at 01:37

    It's like flash/adobe after effect with duik plugin! 🙂 Nice.

  16. Stephen Mottershead
    June 28, 2017 at 01:37

    Hi, Great tutorial it really helped. I have been messing with the file that you posted on the forum and was wounding how you imported the character into blender and to get the mesh to same shape.

  17. Half Blind Productions
    June 28, 2017 at 01:37

    Thank you so much you have no idea how helpful this is the other tutorials for this don't even work but this method is seamless and very simple

  18. MultProsvet
    June 28, 2017 at 01:37

    Good lesson! Thank you! 2D animation in blender will be the most popular with your lessons!

  19. ruzzi
    June 28, 2017 at 01:37

    Thank you for sharing this technique with us Glenn 😀

  20. David McSween
    June 28, 2017 at 01:37

    That's a great solution Glen. Much more interactive that sliding a UV over an composite image of mouth shapes.

  21. winston melbourne
    June 28, 2017 at 01:37

    i like you kind of animaton how are you doing it? i would love to know

  22. TucsonianEskimo
    June 28, 2017 at 01:37

    This is incredible, i've never seen 2d animation done in blender before. i'd really be interested in knowing how the full rig was set up xD
    I'm very intrigued xD

  23. Srinivas K
    June 28, 2017 at 01:37

    Wow

  24. Felipe Vece
    June 28, 2017 at 01:37

    these is awesom!

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