A quick tutorial showing and explaining the different aspects of the fluid simulator in Blender 2.7.
Intro : 0:00
Setting Up : 0:24
Inflow : 1:40
Collision Objects (Obstacle) : 2:19
Outflow : 2:48
Resolution : 3:17
Time : 3:55
Fluid World : 4:30
Fluid Boundary : 4:54
Fluid Particles : 5:22
Wrap up : 5:50
Below is a link describing how the “Control” type works in the fluid simulation. It’s a fun effect, but can be a bit difficult to manage in comparison to the other aspects of fluid simulation.
An image illustrating the difference between using fluid particles and having none.
Polosson gave a good description of how the Time function works, as well.
If you have any further questions, feel free to comment or send me a PM and I’ll try to answer any question you may have.