• Monday , 19 November 2018

Blender For Noobs – How to render wireframes in Cycles – better method [INTERMEDIATE]

Code Canyon

https://i.ytimg.com/vi/IawshLncwcs/hqdefault.jpg



Blender For Noobs – In my unending quest to find the easiest, best way to get good quality wireframe renders in Cycles, here is another method to simply use the UV map. It’s not a new idea, but I have outlined my method here in hopes that it is helpful to others.

source

3d Ocean

Related Posts

14 Comments

  1. SAMURAI: MEDIA MAINFRAME GLOBAL
    October 12, 2018 at 04:41

    One nice trick here.

  2. veroNika Ovcinnikova
    October 12, 2018 at 04:41

    Really nice look! Thank you!

  3. ga kohan
    October 12, 2018 at 04:41

    *** AWESOME TUTORIAL :: Great tutorial! Very well explained.
    Springfield,VA.

    Also – would love to see more intermediate to advanced tutorials…

    thanks again.

  4. James Uncapher
    October 12, 2018 at 04:41

    great tutorial.

  5. The Great Agitator
    October 12, 2018 at 04:41

    Pretty much the problem with all unbiased, physically based renderers. You can't really optimize render times and any type of stylized work that is not supposed to be photoreal becomes unnecessary complicated, with sometimes even downright unpredictable results.

  6. Batou V
    October 12, 2018 at 04:41

    Thank you ! 

  7. Ben Barbour
    October 12, 2018 at 04:41

    You can also use the wireframe input node into a mix shader and use 2 diffuse shaders to control the mesh color and the surface color (same way you did it in this video, just skip the UV exporting and use the factor output of the wireframe node).  I assume the wireframe node came out after this video.. not exactly sure :).

  8. Eric Sneider
    October 12, 2018 at 04:41

    Fantastic tutorial, thank you very much.

  9. Kazookie
    October 12, 2018 at 04:41

    It's great, I'm going to make a model.

  10. BlenderForNoobs
    October 12, 2018 at 04:41

    Wireframes are used mostly to show what your modeling geometry looks like…especially if you are selling your model, a buyer wants to see if the topology looks good, but also fellow modelers like to see it sometimes if you have a question of why something doesn't look right, it might be spotted in a wireframe.

  11. Anthony Cole
    October 12, 2018 at 04:41

    Thats cool but what is the wireframe for?

  12. Gustaf Blomqvist
    October 12, 2018 at 04:41

    Awesome technique! 😀

  13. InfiniteOasis
    October 12, 2018 at 04:41

    Cool! Thanks for the info.

  14. Dave Leack
    October 12, 2018 at 04:41

    The reason the untreated .png would make your output darker is that when you exported your UV layout, you left the fill opacity at .25. This meant that inbetween the wires, it filled the image with 0.25 alpha, so when it came to the wireframe effect, the best you were getting from faces was probably 75% of what you were after and 25% of the other shader.
    I've just done it using just png export files and the alpha channel as the mix input (0.0 fill opacity) and it seems to work just fine.
    Dave

Leave A Comment

You must be logged in to post a comment.