https://i.ytimg.com/vi/s13yr-kN_CI/hqdefault.jpg
Blender freestyle tutorial made to teach you a different way to create black contour lines seen in a drawing, drawn animations and cell shaded 3D animations.
This method does not require the use of render engines such as internal or cycles and will give you a very similar effect.
Hello and welcome.
I am going to assume you already have a character mesh.
Select your character mesh.
Duplicate it.
Add a new material and name it black outline material.
Change it’s color to black.
Click the checkbox to make this material shadeless.
As you can see, it doesn’t look like a contour line yet.
So, go to edit mode for the black mesh.
Select all of it’s faces.
Just make it a little bit larger than the original mesh.
Ok, now invert the normals of the black mesh.
Now, activate backface culling.
As you can see, the black mesh forms contour lines.
You can adjust the thickness of the black line in edit mode.
The black lines will follow the shape of the geometry.
This is the same technique used in the RWBY animation.
It will give you the same effect as the freestyle contour effect.
The good side is that it doesn’t require use of render engines.
If this tutorial helped you in any way, leave that delicious like.
I will be making quick tutorial videos every day.
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17 responses to “Blender Freestyle Tutorial – Black Contour Lines Without Using Render Engines”
can it go into unity?
But if you did want to switch it to render later would there be a simple way to allow it?
Oh does this only work with open gl rendering?
I left a delicious like! this video was very delicious
It's looking great! Good job!
whenever I try to do something like this it always affects both objects, or the black color turns to white and only works to a certain point.. it's frustrating
Thanks for the clear tutorial. It helped me a lot.
When I render it, it shows up as completely black, why is this?
@Metapixelatron How do you make the material shadeless when using Maya?
Nice and also subbed!
This is great. Thanks for your work.
dosent show in render view
Even if shading – Backface Culling is checked, the object is not inverted to white and it is black. Help me
Dillon goo uses a somewhat different method tho
Thumbs up for the tutorial, but this method may be very bad if you have a scene with many elements and also meshes with thousands of verts
Wow, thanks for sharing. Do you think this will work for 3D anime as well?
Hey. How ya been bud?