• Thursday , 9 July 2020

Blender & Godot : 3D Animations

Code Canyon


Here is the next Blender and Godot tutorial on how to import 3D character animations into Godot Engine.

The Godot project with all free low poly models can be downloaded here for free:

See my social profiles here
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Indiegogo: https://twitter.com/jayanamgames

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com


3d Ocean

Related Posts


  1. Cpt. Faulkon J
    October 6, 2018 at 12:22

    Is this the only way to animate an armature in godot, is there a way to animate in godot it self?

  2. RevampedSpider
    October 6, 2018 at 12:22

    Will there be visual scripting tutorials?

  3. Inke Draws
    October 6, 2018 at 12:22

    Hey can you maybe do a video on Multiplayer 3D game sever or login system? for netorking

  4. Sk4lli
    October 6, 2018 at 12:22

    Thanks! This is a great tutorial, short, concise and on the point. It's rare on YouTube and I really appreciate it. Getting started with Godot this helped me a lot.
    No pestering about "Subscribe pleeeeease, Like pleeeeeease!". No "Oh, that didn't work,why?". Really, your tutorials have a great quality! So I liked and subscribed. 😉

  5. Lalks '
    October 6, 2018 at 12:22

    For anyone who is wondering why they do not have .anim files when importing the .dae file, don't worry, you don't need it

  6. JadeRabbit Futurist
    October 6, 2018 at 12:22

    Darn, my 'Better collada' export doesn't result in importing any animations into Godot, even though I select Mesh and armature before exporting and
    choose to export with Animations and all actions, still nothing. Even clicking on or double clicking on the imported character model within godot doesn't result in the same windows and options you are getting in your video. In fact there are no loop options or any pre-import options I can find.
    I also notice in Blender, near the start of this video, Jayanam has the "save data block" 'F' button pressed under the Idle loop animation, which is something he never tells us to do, so I don't know if we have to click on that or if we have to his the "Push Down" button in the action editor to push the action down onto an NLA strip, or if we have to hit the "Stash" button in the Action editor to store the action as an NLA strip… I also notice that Jayanam's armature and mesh are outlined in light blue where as mine are always outlined in orange and dark orange through out the entire process of creating, rigging, and animating, so there are definitely differences here.

    I also wish I could toggle "import with separate animations" in the import presets (within Godot), but I have no idea where to find that option within godot.
    Can anyone recommend another tutorial that covers these inbetween steps required to actually store the animations as animations in a way they can be transferred to godot? Thanks for any suggestions in advance!

  7. Q.
    October 6, 2018 at 12:22


  8. Jefferson Nogueira de Oliveira
    October 6, 2018 at 12:22


  9. Swish Fish
    October 6, 2018 at 12:22

    This saved my skin, thank you so much. The docs aren't super clear on anything, and I was under the assumption that I had to build all my animations with precise code inputs directly in Godot itself. I'm happy that I can build them in Blender and import them over.

  10. Unsolved Rubiks
    October 6, 2018 at 12:22

    For those who missed it like I did, add '-loop' to animation you want to loop in Godot

  11. cyber tec.
    October 6, 2018 at 12:22

    Hello add on, is not working with me, I used that it in the area of downloads site godot but it does not created files .anim 😢

  12. jafaskahouse
    October 6, 2018 at 12:22

    Do know how to export lattice animation. I can't seem to find a way. Any help is appreciated!

  13. Sandro Amilton Vieira
    October 6, 2018 at 12:22

    Thank YOU!!!

  14. substract
    October 6, 2018 at 12:22

    I tried exporting the model and animations like you did, using the model character4 file from your patreon page. But it only exported the dae file, but no animations. I also noticed the armature is called "Ip-guy" in your video but it's just "armature" in the blender-file I downloaded. Not sure what I am doing wrong…

  15. Ariel Gimenez
    October 6, 2018 at 12:22

    "import" godot engine tutorial please.

  16. Aaron Wiggan
    October 6, 2018 at 12:22

    Thanks for the tut!, Mostly ok here. The only issue I came across was the idle anim does not seem to work when starting the game. I'll go over the tut a few times, see if I can figure it out!

    Awesome tut again!

  17. Christian Campos
    October 6, 2018 at 12:22

    Thanks how u control that charácter with animation walk, run, fight etc in 3d scene ?? thanks!!!

  18. HARD 3D
    October 6, 2018 at 12:22

    Very cool tut! Please make tut how to capture video in engine, cutscenes etc…

  19. Scotland Dobson
    October 6, 2018 at 12:22

    So is the collada exporter better than gltf right now?

  20. Konstantin Magnus
    October 6, 2018 at 12:22

    Thank you so much for doing this! Cant wait to create a little 3rd person game under your guidance ; )

  21. MoZenLen
    October 6, 2018 at 12:22

    What is the file size of Godot ? Please answer me

  22. Mas Baco
    October 6, 2018 at 12:22

    thank you for the tutorial. I've been looking at godot for some time now and would like to try make basic simple 3d game with it.

  23. bl90 bl90
    October 6, 2018 at 12:22

    Thank you very much !
    Since Godot 3.0 Final release, I hope more tutorial about 'make playable simple game'.

    I want to learn GDscript, and make a full simple project is the best way to learn Godot.

  24. Marcos Lourenço
    October 6, 2018 at 12:22

    Well done! Thanks.

Leave A Comment

You must be logged in to post a comment.