https://i.ytimg.com/vi/8L3wq6d26yI/hqdefault.jpg
In this tutorial I show how to style hair in blender. This covers most of the basic settings and techniques I use in a typical human hair system.
Here’s the finished styled hair blend file if you want it:
https://drive.google.com/open?id=0Bxrrxj0XixjLV2dNbkhEbUYxb2c
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Sorry for the crappy audio quality… and the mumbling.. and my weird accent, and a load of other things. (I really need to get a better microphone lol).
source
30 responses to “Blender Hair Styling Part 1”
best hair tutorial I've seen….
GUYS,THIS TUTORIAL WILL HELP……BLENDER HAIR SIMULATION SOLVED AND IS A FREE TUTORIAL ….https://youtu.be/eKOTA3TduGE
Hi , i really like your tutorial , but i have a problem , when i comb the hair down , they sink through the scalp , creating a bald area at the center of the head . And if i try to add hair on the bald spot , it doesn't work . Can you help me ? ( Sorry for my english and thanks in advance )
really best sir. best of best. helped me a lot.
How can you export the hair
You should have a look at https://github.com/Exairnous/Advanced-UI-Menus/ its a tool which has lot of extra short cuts menus.
Great tut, i do miss a bit of feedback about the settings in the beginning though 🙂 Like why you use certain input values and what these settings actually do
Do blender hair systems work in game engines (unity, unreal) or rendering engines like substance painter/marmoset/keyshot?
Absolutely awesome tips! Working my old way was like trying to comb your hair with a tennis ball, you'd get there but you wouldn't be leaving the house for a week.
thanks for the tut!
when i set the children the hair ramdomnly apears in different positions but with the same direction, why?
Just a quick tip – selecting your scalp won't automatically distribute hair just over scalp. You will get hair all over the place. You have to go to Data panel in Edit mode and create a new vertex group. Then in the Particles panel you have to add that vertex group in the Particle's subpanel "vertex group", by clicking on "density" and choosing the vertex group you've created in Data.
I've been learning blender for the last few weeks and I must be missing something basic. I am trying to give the scull cap and hair a separate color from the head. I've looked at many tutorials on separating meshes and still cannot get the scull cap to color separately from the head. How do you separate meshes? I am feeling really dumb. Maybe 71 is too old to learn.
Great! Thank you!
ty for a particle tutorial that makes sense and isnt rushed.
I would use that example but my goal is to not pass 20k tris on a avatar.
This is the definitive blender hair tutorial on YouTube. He actually explains things clearly. Not even CG cookie has anything like this.
How did you do that in the 26:33? the enlarging of the hair and rotation.
Very very helpful, thank you! Quick question (I scrolled down the comment section and I did not see anyone else asked this, lol), how did you "grab" the hair at 43:02? I guess what I am really struggling with is how you made that selection, lol. Thanks!!
Hi Rico, fantastic tutorial. I can't believe the hair tools in Blender are so much better than anything they have in Lightwave, and Blender is free! One question, I'm running Blender 2.78, while I notice you're running 2.77. When you first generate the hairs in the particle system, your hairs have the little black dots, which I presume are the vertices, but when I try in in 2.78, it does not have the dots. when I try to select the individual hairs with the "L" command, it does not work. Any idea why?
Thanks in advance,
cheak out this
https://youtu.be/sd_CdU_M-nY
Have you ever had issues after rendering/in object mode where hair goes through the neck/head even though in the particle mode the hair isn't that close to the body? If so how do you fix this issue? (Asking as I'm making hair mods for Sims 4 and I'm trying to figure out if it is an issue with attaching hair particles to the specific ts4 rig or if this is just a common issue.)
why do i only get this view in the particle edit? i cant rotate them separately :/ http://prntscr.com/ghy0sd
I'm not sure if someone answered this already, but how did you create the mesh portion that held the particle system for the hair? Did you mask out the area, then use the "extract mask" tool? Or is there some other, much easier and obvious way to create the mesh? lol. Thanks.
Zillions.
Absolutely smashing tutorial. I got most of the stuff down but I have one problem. I have all my parent hair particles set so they dont collide with any mesh, but I get a few annoying children strands that collide with my head model mesh (scalp mesh is fine). Is there a way to make it so random children hairs don't cut through my head model mesh? Trying to do a fringe but those few children strands that poke through the forehead makes it kind wonky looking.
That is powerful karate, Sensei! Thank you!
I have used this tutorial for my character. Now I have nice hairs but I also want to rig my character. I cant join the scalp to the head because then the hairs change. Can I just parent the hair scalp to the face since its the same shape? Thanks for the tutorial love it!
3:57 "I dunno I think it looks pretty decent…"
4:02 "Oh wow it's female Gollum…."
Great tutorial! Thanks for this 🙂