• Saturday , 6 June 2020

Blender head modeling tutorial part 1

Code Canyon

https://i.ytimg.com/vi/0ulqIm3SsB0/hqdefault.jpg



This is the first part of modeling a head in Blender

source

3d Ocean

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25 Comments

  1. catastic
    May 29, 2019 at 02:55

    were*

  2. catastic
    May 29, 2019 at 02:55

    You are using an old version due to the date of this upload, I'm using 2.63 for now. I only downloaded it last year in September 2014.

  3. catastic
    May 29, 2019 at 02:55

    EuardP if you are still reading, could you consider a tutorial with audio explanation please, I have considered purchasing Blender for Dummies book, its about £13 or 18 Euros.

    For a beginner trying to create an actual person's face with what ever images I can get a get a copy of is challenging.

  4. Elezha Hudson
    May 29, 2019 at 02:55

    Wait! What's going on? I can't see what you're clicking.

  5. IloveBlender
    May 29, 2019 at 02:55

    Good job! (This 2 words and the "!" are enough to describe your video!)

  6. TehJMastuh
    May 29, 2019 at 02:55

    Slow down!! 

  7. Alif Raditya
    May 29, 2019 at 02:55

    like make WPAP style…

  8. akhil999in
    May 29, 2019 at 02:55

    no sound

  9. dinninuyo
    May 29, 2019 at 02:55

    Another bad model topology

  10. DeadpanTuba891
    May 29, 2019 at 02:55

    Having commentary would be more helpful I don't even know how you did any of that.

  11. kkehoe5
    May 29, 2019 at 02:55

    I just realized I had the video on mute. For a minute there I thought there was no audio.

  12. Carlos Estevam
    May 29, 2019 at 02:55

    does that come already made?

  13. Slash
    May 29, 2019 at 02:55

    thanks for the replied 🙂

  14. Shaggyww
    May 29, 2019 at 02:55

    Have u been in "edit mode"? and u can always try with "set" function from toolbox but u really should be able to use loop cut, its much more efficient so u will need it all the time

  15. Shaggyww
    May 29, 2019 at 02:55

    Its fairly easy, u can use function from Toolbox, its the one on the left ( T is a key for it) and then choose the one thats called "set" next to "knife" then make straight line where u want with it and press "space", then just delet one half of it, apply mirror modifier from Modifiers window if it doesnt appear right, choose axis on which u want it to appear, sorry for poor explanation but, im beginner also, at both blender and english ^ ^

  16. Slash
    May 29, 2019 at 02:55

    1:08 how did he split the plane in half?when i press ctrl R nothing happen 🙁 help me~~

  17. Slash
    May 29, 2019 at 02:55

    1:08 how did you split the plane in half?when i press ctrl R nothing happen 🙁 help me~~

  18. Benjamin Antwniadis
    May 29, 2019 at 02:55

    where did you get the pictures ?

  19. Cristian Esparza
    May 29, 2019 at 02:55

    you know even if you were to do a commentary and make this video 10x longer than it has to be i still take like 3 hours to learn what is shown on videos, and i prefer something like this because then i have to think for myself and i usually learn on the first time, so ty^_^

  20. Cristian Esparza
    May 29, 2019 at 02:55

    can you answer how you like got the lines to autoconnect ?

  21. morad moflih
    May 29, 2019 at 02:55

    i've been using Max for years and i can see that Blenders' polygons tools are way better !! Blender has come a long way since the time that it didn't include the Undo (cntrl+Z)

  22. Robert Kivutha
    May 29, 2019 at 02:55

    nice tutorial could you kindly show more in terms of texturing the face with some comments thnx in advance

  23. xLirril
    May 29, 2019 at 02:55

    Great! Thanks!

  24. vencedric
    May 29, 2019 at 02:55

    Yo bitches

  25. Mashter Alexarius
    May 29, 2019 at 02:55

    How you do the lines?, I tryed to find some easy instructions but I dont find any properly instructions ^_^

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