• Saturday , 29 February 2020

Blender Import svg from Inkscape tutorial

Code Canyon

https://i.ytimg.com/vi/AGV3rGtqEec/hqdefault.jpg



In this video I show how to import the Inkscape svg file I create for my logo into Blender as 3D model.

Blender has a built-in Import function to import svg and this is imported as curves / paths. The paths can be converted into a mesh. This flat mesh is extruded and rendered with cycles in this tutorial.

Here are my social platforms:
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Indiegogo: https://twitter.com/jayanamgames

source

3d Ocean

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11 Comments

  1. Sasha X
    August 1, 2019 at 16:11

    helped a lot> thank you

  2. Mint Tony
    August 1, 2019 at 16:11

    subscribed to these ASMR tutorials

  3. siru moon
    August 1, 2019 at 16:11

    What save as type did you use? my file doesnt show up

  4. Peter Tremblay
    August 1, 2019 at 16:11

    My main disappointment when i switch from 3ds max to Blender was the poor curves since 3ds max has way better spline tool but using inkscape fix it and the only inconvenience is the import export but you get the best of both world this way.

  5. Libor Supcik
    August 1, 2019 at 16:11

    It would help if you could possibly and kindly say by what/how you e.g. " select and scale" while one sees not the buttons pressed but just the cursor

  6. atek shaikh
    August 1, 2019 at 16:11

    I have done all the step as shown in the video few problem i got. 1st It has to mesh geometry not a clean as we have in blender. 2nd cant add loopcut. 3rd when add subsurf the mesh get mess up. Any suggestion or help how it will work with a clean geometry.

  7. Tupa Tube
    August 1, 2019 at 16:11

    Hello, can you make a tutorial of bendy bone rig with the mesh? Thanks! I am your subscriptor now :_)

  8. Didier MEDIAKLAN
    August 1, 2019 at 16:11

    Next tutorial, how to turn a cube into a plane – -' ?

  9. Kevin House
    August 1, 2019 at 16:11

    Hey Jay, thanks for this one, although I normally don't convert my paths to a mesh unless I have to. You can extrude and add non-destructive bevels to the edges of the imported paths in the curves area of the properties panel with your curve selected. That way you don't end up with all of those n-gons or triangles… 🙂

  10. Mohammed Hamdaoui
    August 1, 2019 at 16:11

    That was very useful, really !

  11. Shampoo Wow
    August 1, 2019 at 16:11

    Nice video! I like it

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