Blender Principled Volume for Fire+Smoke Simulation

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In this tutorial we use the new “Principled Volume” node in Blender for quick and easy fire + smoke simulations.

With the “Principled Volume” node you get both smoke AND flames in Blender Cycles – all with just a single material node. And it also helps to keep the node tree to a minimum, even if we want or need to do more fancy things with fire/smoke – as you can see in this quick video tutorial.

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Tools used in this video:
Blender 2.79

Other videos for you:
“Volumetrics in Blender EEVEE vs Cycles”: https://youtu.be/JzCkohRpRQU
“DOF in EEVEE”: https://youtu.be/HdTgf4gRXgc
“Cycles to EEVEE Episode 2”: https://youtu.be/hNh3VbLJKXk
“Transmissive Materials in Blender EEVEE (and Cycles)”: https://youtu.be/WASS6X8Dz90
“SubSurface Scattering in EEVEE vs Cycles”: https://youtu.be/6159v_QWgJk
“Cycles to EEVEE”: https://youtu.be/ark4pz-j-es

My gear: https://cpren.com/r/gear

About me:
25+years full-stack senior software engineer, hobbyist blender-head and photography enthusiast
Some of my blender work: https://goo.gl/wwA3J7

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